Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -42,7 +42,7 @@
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icon_state = "gelmound"
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/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
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qdel(src)
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@@ -297,7 +297,7 @@
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break
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/obj/structure/alien/egg/obj_break(damage_flag)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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if(status != BURST)
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Burst(kill=TRUE)
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