Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -11,7 +11,7 @@
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if(prob(66)) //fastest possible exit 2/3 of the time
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return
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if(!(flags & CAN_BE_DIRTY))
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if(!(flags_1 & CAN_BE_DIRTY_1))
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return
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if(locate(/obj/structure/grille) in contents)
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@@ -19,7 +19,7 @@
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var/area/A = get_area(src)
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if(A && !(A.flags & CAN_BE_DIRTY))
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if(A && !(A.flags_1 & CAN_BE_DIRTY_1))
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return
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//The code below here isn't exactly optimal, but because of the individual decals that each area uses it's still applicable.
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@@ -141,7 +141,7 @@
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broken_states = list("damaged")
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/turf/open/floor/carpet)
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flags = NONE
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flags_1 = NONE
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/turf/open/floor/carpet/Initialize()
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..()
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@@ -0,0 +1,10 @@
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diff a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm (rejected hunks)
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@@ -66,7 +66,7 @@
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icon_state = "grass"
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floor_tile = /obj/item/stack/tile/grass
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broken_states = list("sand")
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- flags = NONE
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+ flags_1 = NONE
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var/ore_type = /obj/item/ore/glass
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var/turfverb = "uproot"
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@@ -328,7 +328,7 @@
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slowdown = 2
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environment_type = "snow"
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sand_type = /obj/item/stack/sheet/mineral/snow
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flags = NONE
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flags_1 = NONE
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/turf/open/floor/plating/asteroid/snow/airless
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initial_gas_mix = "TEMP=2.7"
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@@ -80,7 +80,7 @@
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/turf/open/floor/plating/beach
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name = "beach"
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icon = 'icons/misc/beach.dmi'
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flags = NONE
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flags_1 = NONE
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/turf/open/floor/plating/beach/ex_act(severity, target)
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contents_explosion(severity, target)
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@@ -175,7 +175,7 @@
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desc = "A light-weight titanium wall used in shuttles."
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icon = 'icons/turf/walls/shuttle_wall.dmi'
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icon_state = "map-shuttle"
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flags = CAN_BE_DIRTY | CHECK_RICOCHET
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flags_1 = CAN_BE_DIRTY_1 | CHECK_RICOCHET_1
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
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