Replace all secondary flags with bitflags stored in the flags_2 var
This commit is contained in:
@@ -60,7 +60,7 @@
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to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
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if(new_headgear)
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// Force drop the item in the headslot, even though
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// it's NODROP
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// it's NODROP_1
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D.dropItemToGround(target, TRUE)
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qdel(old_headgear)
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// where is `slot_head` defined? WHO KNOWS
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@@ -85,7 +85,7 @@
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for(var/V in typesof(chameleon_type))
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if(ispath(V) && ispath(V, /obj/item))
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var/obj/item/I = V
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if(chameleon_blacklist[V] || (initial(I.flags) & ABSTRACT))
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if(chameleon_blacklist[V] || (initial(I.flags_1) & ABSTRACT_1))
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continue
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if(!initial(I.icon_state) || !initial(I.item_state))
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continue
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@@ -314,7 +314,7 @@
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/obj/item/clothing/head/chameleon/drone
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// The camohat, I mean, holographic hat projection, is part of the
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// drone itself.
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flags = NODROP
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flags_1 = NODROP_1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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// which means it offers no protection, it's just air and light
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@@ -334,7 +334,7 @@
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resistance_flags = 0
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
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flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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@@ -362,7 +362,7 @@
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/obj/item/clothing/mask/chameleon/drone
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//Same as the drone chameleon hat, undroppable and no protection
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flags = NODROP
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flags_1 = NODROP_1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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// Can drones use the voice changer part? Let's not find out.
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vchange = 0
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@@ -0,0 +1,10 @@
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diff a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm (rejected hunks)
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@@ -384,7 +384,7 @@
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item_color = "black"
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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- flags = NOSLIP
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+ flags_1 = NOSLIP_1
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origin_tech = "syndicate=2"
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resistance_flags = 0
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pockets = /obj/item/storage/internal/pocket/shoes
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@@ -341,7 +341,7 @@ BLIND // can't see anything
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src.icon_state = initial(icon_state)
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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permeability_coefficient = initial(permeability_coefficient)
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flags |= visor_flags
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flags_1 |= visor_flags
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flags_inv |= visor_flags_inv
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flags_cover |= visor_flags_cover
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to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
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@@ -351,7 +351,7 @@ BLIND // can't see anything
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to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
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gas_transfer_coefficient = null
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permeability_coefficient = null
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flags &= ~visor_flags
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flags_1 &= ~visor_flags
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flags_inv &= ~visor_flags_inv
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flags_cover &= ~visor_flags_cover
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if(adjusted_flags)
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@@ -470,7 +470,7 @@ BLIND // can't see anything
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name = "space helmet"
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icon_state = "spaceold"
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desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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item_state = "spaceold"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
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@@ -785,7 +785,7 @@ BLIND // can't see anything
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
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up = !up
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flags ^= visor_flags
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flags_1 ^= visor_flags
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flags_inv ^= visor_flags_inv
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flags_cover ^= initial(flags_cover)
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icon_state = "[initial(icon_state)][up ? "up" : ""]"
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@@ -0,0 +1,10 @@
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diff a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm (rejected hunks)
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@@ -494,7 +494,7 @@ BLIND // can't see anything
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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- flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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+ flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
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slowdown = 1
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@@ -15,11 +15,7 @@
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strip_delay = 15
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equip_delay_other = 25
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resistance_flags = FLAMMABLE
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/obj/item/clothing/ears/earmuffs/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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SET_SECONDARY_FLAG(src, HEALS_EARS)
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flags_2 = BANG_PROTECT_2|HEALS_EARS_2
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/obj/item/clothing/ears/headphones
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name = "headphones"
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@@ -280,7 +280,7 @@
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name = "thermoncle"
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desc = "Never before has seeing through walls felt so gentlepersonly."
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icon_state = "thermoncle"
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flags = null //doesn't protect eyes because it's a monocle, duh
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/monocle/examine(mob/user) //Different examiners see a different description!
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var/desk = desc
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@@ -0,0 +1,10 @@
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diff a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm (rejected hunks)
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@@ -331,7 +331,7 @@
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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- flags = NODROP
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+ flags_1 = NODROP_1
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
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@@ -1,7 +1,7 @@
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/obj/item/clothing/glasses/hud
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name = "HUD"
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desc = "A heads-up display that provides important info in (almost) real time."
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flags = null //doesn't protect eyes because it's a monocle, duh
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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origin_tech = "magnets=3;biotech=2"
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var/hud_type = null
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@@ -46,7 +46,7 @@
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item_color = "red"
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dog_fashion = null
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name = "firefighter helmet"
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flags = STOPSPRESSUREDMAGE
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flags_1 = STOPSPRESSUREDMAGE_1
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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@@ -56,7 +56,7 @@
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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item_color = "white"
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flags = STOPSPRESSUREDMAGE
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flags_1 = STOPSPRESSUREDMAGE_1
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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@@ -76,7 +76,7 @@
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dog_fashion = null
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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@@ -13,13 +13,13 @@
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resistance_flags = 0
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEHAIR
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flags_2 = BANG_PROTECT_2
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dog_fashion = /datum/dog_fashion/head/helmet
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/obj/item/clothing/head/helmet/Initialize()
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..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/clothing/head/helmet/sec
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can_flashlight = 1
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@@ -65,7 +65,7 @@
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if(world.time > cooldown + toggle_cooldown)
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cooldown = world.time
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up = !up
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flags ^= visor_flags
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flags_1 ^= visor_flags
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flags_inv ^= visor_flags_inv
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flags_cover ^= visor_flags_cover
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icon_state = "[initial(icon_state)][up ? "up" : ""]"
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@@ -110,7 +110,7 @@
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flags = STOPSPRESSUREDMAGE
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flags_1 = STOPSPRESSUREDMAGE_1
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strip_delay = 80
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dog_fashion = null
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@@ -191,11 +191,11 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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strip_delay = 80
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dog_fashion = null
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// old knight helmets do not offer protection against loud noises
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flags_2 = NONE
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/obj/item/clothing/head/helmet/knight/Initialize(mapload)
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..()
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// old knight helmets do not offer protection against loud noises
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CLEAR_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/clothing/head/helmet/knight/blue
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icon_state = "knight_blue"
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@@ -110,7 +110,7 @@
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/obj/item/clothing/head/beret/highlander
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desc = "That was white fabric. <i>Was.</i>"
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flags = NODROP
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flags_1 = NODROP_1
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dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
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//Security
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@@ -219,7 +219,7 @@
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icon_state = "shamebrero"
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item_state = "shamebrero"
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desc = "Once it's on, it never comes off."
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flags = NODROP
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flags_1 = NODROP_1
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dog_fashion = null
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/obj/item/clothing/head/cone
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@@ -4,8 +4,8 @@
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icon_state = "breath"
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item_state = "m_mask"
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body_parts_covered = 0
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flags = MASKINTERNALS
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visor_flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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visor_flags = MASKINTERNALS_1
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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@@ -2,7 +2,7 @@
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name = "gas mask"
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desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
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icon_state = "gas_alt"
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flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
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flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "gas_alt"
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@@ -52,7 +52,7 @@
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/obj/item/clothing/mask/gas/clown_hat
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name = "clown wig and mask"
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desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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icon_state = "clown"
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item_state = "clown_hat"
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flags_cover = MASKCOVERSEYES
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@@ -84,7 +84,7 @@
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/obj/item/clothing/mask/gas/sexyclown
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name = "sexy-clown wig and mask"
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desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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icon_state = "sexyclown"
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item_state = "sexyclown"
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flags_cover = MASKCOVERSEYES
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@@ -93,7 +93,7 @@
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/obj/item/clothing/mask/gas/mime
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name = "mime mask"
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desc = "The traditional mime's mask. It has an eerie facial posture."
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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icon_state = "mime"
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item_state = "mime"
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flags_cover = MASKCOVERSEYES
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@@ -125,7 +125,7 @@
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/obj/item/clothing/mask/gas/monkeymask
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name = "monkey mask"
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desc = "A mask used when acting as a monkey."
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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icon_state = "monkeymask"
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item_state = "monkeymask"
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flags_cover = MASKCOVERSEYES
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@@ -134,7 +134,7 @@
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/obj/item/clothing/mask/gas/sexymime
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name = "sexy mime mask"
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desc = "A traditional female mime's mask."
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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icon_state = "sexymime"
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item_state = "sexymime"
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flags_cover = MASKCOVERSEYES
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@@ -155,7 +155,7 @@
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name = "owl mask"
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desc = "Twoooo!"
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icon_state = "owl"
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flags = MASKINTERNALS
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flags_1 = MASKINTERNALS_1
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flags_cover = MASKCOVERSEYES
|
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resistance_flags = FLAMMABLE
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|
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|
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@@ -7,10 +7,10 @@
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actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
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icon_state = "sechailer"
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item_state = "sechailer"
|
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flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
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flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
|
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flags_inv = HIDEFACIALHAIR|HIDEFACE
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w_class = WEIGHT_CLASS_SMALL
|
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visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
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visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
|
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visor_flags_inv = HIDEFACE
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flags_cover = MASKCOVERSMOUTH
|
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visor_flags_cover = MASKCOVERSMOUTH
|
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@@ -24,7 +24,7 @@
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bananium.use_amount_type(100, MAT_BANANIUM)
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if(bananium.amount(MAT_BANANIUM) < 100)
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on = !on
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flags &= ~NOSLIP
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flags_1 &= ~NOSLIP_1
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update_icon()
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to_chat(loc, "<span class='warning'>You ran out of bananium!</span>")
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else
|
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@@ -63,9 +63,9 @@
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update_icon()
|
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to_chat(user, "<span class='notice'>You [on ? "activate" : "deactivate"] the prototype shoes.</span>")
|
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if(on)
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flags |= NOSLIP
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flags_1 |= NOSLIP_1
|
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else
|
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flags &= ~NOSLIP
|
||||
flags_1 &= ~NOSLIP_1
|
||||
else
|
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to_chat(user, "<span class='warning'>You need bananium to turn the prototype shoes on!</span>")
|
||||
|
||||
|
||||
@@ -22,10 +22,10 @@
|
||||
|
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/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
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if(src.magpulse)
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src.flags &= ~NOSLIP
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src.flags_1 &= ~NOSLIP_1
|
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src.slowdown = SHOES_SLOWDOWN
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else
|
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src.flags |= NOSLIP
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src.flags_1 |= NOSLIP_1
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src.slowdown = slowdown_active
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magpulse = !magpulse
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icon_state = "[magboot_state][magpulse]"
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@@ -37,7 +37,7 @@
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A.UpdateButtonIcon()
|
||||
|
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/obj/item/clothing/shoes/magboots/negates_gravity()
|
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return flags & NOSLIP
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return flags_1 & NOSLIP_1
|
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/obj/item/clothing/shoes/magboots/examine(mob/user)
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..()
|
||||
|
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@@ -28,7 +28,7 @@
|
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
|
||||
permeability_coefficient = 0.01
|
||||
flags = NOSLIP
|
||||
flags_1 = NOSLIP_1
|
||||
armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30, fire = 90, acid = 50)
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
@@ -54,7 +54,7 @@
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
flags_1 = NOSLIP_1
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
@@ -154,7 +154,7 @@
|
||||
icon_state = "cultalt"
|
||||
|
||||
/obj/item/clothing/shoes/cult/alt/ghost
|
||||
flags = NODROP|DROPDEL
|
||||
flags_1 = NODROP_1|DROPDEL_1
|
||||
|
||||
/obj/item/clothing/shoes/cyborg
|
||||
name = "cyborg boots"
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
teleporting = 0
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(I in hands_nodrop)
|
||||
I.flags &= ~NODROP
|
||||
I.flags_1 &= ~NODROP_1
|
||||
if(camera)
|
||||
camera.remove_target_ui()
|
||||
camera.loc = user
|
||||
@@ -130,9 +130,9 @@
|
||||
|
||||
hands_nodrop = list()
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(!(I.flags & NODROP))
|
||||
if(!(I.flags_1 & NODROP_1))
|
||||
hands_nodrop += I
|
||||
I.flags |= NODROP
|
||||
I.flags_1 |= NODROP_1
|
||||
user.animate_movement = NO_STEPS
|
||||
user.changeNext_move(8 + phase_in_ds)
|
||||
user.notransform = 1
|
||||
@@ -191,9 +191,9 @@
|
||||
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
|
||||
helmet = user.head
|
||||
helmet.flags |= NODROP
|
||||
helmet.flags_1 |= NODROP_1
|
||||
helmet.suit = src
|
||||
src.flags |= NODROP
|
||||
src.flags_1 |= NODROP_1
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
|
||||
@@ -212,7 +212,7 @@
|
||||
activating = 1
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
var/hard_landing = teleporting && force
|
||||
src.flags &= ~NODROP
|
||||
src.flags_1 &= ~NODROP_1
|
||||
cooldown = world.time + cooldowntime * 1.5
|
||||
activated = 0
|
||||
activating = 0
|
||||
@@ -233,7 +233,7 @@
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
|
||||
to_chat(user, "logout")
|
||||
if(helmet)
|
||||
helmet.flags &= ~NODROP
|
||||
helmet.flags_1 &= ~NODROP_1
|
||||
helmet.suit = null
|
||||
helmet = null
|
||||
if(camera)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//There is toggleable "stabilizers" that will make momentum go down FAST instead of its normal slow rate
|
||||
//The suit is heavy and will slow you down on the ground but is a bit faster then usual in air
|
||||
//The speed at which you drift is determined by your current momentum
|
||||
//Also, I should probably add in some kind of limiting mechanic but I really don't like having to refill this all the time, expecially as it will be NODROP.
|
||||
//Also, I should probably add in some kind of limiting mechanic but I really don't like having to refill this all the time, expecially as it will be NODROP_1.
|
||||
//Apparently due to code limitations you have to detect mob movement with.. shoes.
|
||||
//The object that handles the flying itself - FLIGHT PACK --------------------------------------------------------------------------------------
|
||||
/obj/item/device/flightpack
|
||||
@@ -859,9 +859,9 @@
|
||||
if(suit)
|
||||
active = toggle
|
||||
if(active)
|
||||
src.flags |= NOSLIP
|
||||
src.flags_1 |= NOSLIP_1
|
||||
if(!active)
|
||||
src.flags &= ~NOSLIP
|
||||
src.flags_1 &= ~NOSLIP_1
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
|
||||
if(slot == slot_shoes)
|
||||
@@ -1043,7 +1043,7 @@
|
||||
usermessage("You're already wearing something on your back!", "boldwarning")
|
||||
return FALSE
|
||||
user.equip_to_slot_if_possible(pack,slot_back,0,0,1)
|
||||
pack.flags |= NODROP
|
||||
pack.flags_1 |= NODROP_1
|
||||
resync()
|
||||
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to their back!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
@@ -1057,7 +1057,7 @@
|
||||
return FALSE
|
||||
if(pack.flight && forced)
|
||||
pack.disable_flight(1)
|
||||
pack.flags &= ~NODROP
|
||||
pack.flags_1 &= ~NODROP_1
|
||||
resync()
|
||||
if(user)
|
||||
user.transferItemToLoc(pack, src, TRUE)
|
||||
@@ -1081,14 +1081,14 @@
|
||||
usermessage("You're already wearing something on your feet!", "boldwarning")
|
||||
return FALSE
|
||||
user.equip_to_slot_if_possible(shoes,slot_shoes,0,0,1)
|
||||
shoes.flags |= NODROP
|
||||
shoes.flags_1 |= NODROP_1
|
||||
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over their feet!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedshoes = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/retract_flightshoes(forced = FALSE)
|
||||
shoes.flags &= ~NODROP
|
||||
shoes.flags_1 &= ~NODROP_1
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
if(user)
|
||||
user.transferItemToLoc(shoes, src, TRUE)
|
||||
|
||||
@@ -231,7 +231,7 @@
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
visor_flags = STOPSPRESSUREDMAGE
|
||||
visor_flags = STOPSPRESSUREDMAGE_1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
@@ -251,7 +251,7 @@
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
set_light(brightness_on)
|
||||
flags |= visor_flags
|
||||
flags_1 |= visor_flags
|
||||
flags_cover |= HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv |= visor_flags_inv
|
||||
cold_protection |= HEAD
|
||||
@@ -260,7 +260,7 @@
|
||||
name += " (combat)"
|
||||
desc = alt_desc
|
||||
set_light(0)
|
||||
flags &= ~visor_flags
|
||||
flags_1 &= ~visor_flags
|
||||
flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags_inv &= ~visor_flags_inv
|
||||
cold_protection &= ~HEAD
|
||||
@@ -281,13 +281,13 @@
|
||||
linkedsuit.name = initial(linkedsuit.name)
|
||||
linkedsuit.desc = initial(linkedsuit.desc)
|
||||
linkedsuit.slowdown = 1
|
||||
linkedsuit.flags |= STOPSPRESSUREDMAGE
|
||||
linkedsuit.flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
linkedsuit.cold_protection |= CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
else
|
||||
linkedsuit.name += " (combat)"
|
||||
linkedsuit.desc = linkedsuit.alt_desc
|
||||
linkedsuit.slowdown = 0
|
||||
linkedsuit.flags &= ~(STOPSPRESSUREDMAGE)
|
||||
linkedsuit.flags_1 &= ~(STOPSPRESSUREDMAGE_1)
|
||||
linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS)
|
||||
|
||||
linkedsuit.icon_state = "hardsuit[on]-[item_color]"
|
||||
@@ -641,7 +641,7 @@
|
||||
icon_state = "ert_medical"
|
||||
item_state = "ert_medical"
|
||||
item_color = "ert_medical"
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP //Dont want people changing into the other teams gear
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1 //Dont want people changing into the other teams gear
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
|
||||
armor = list(melee = 0, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 100, rad = 100, fire = 95, acid = 95)
|
||||
slowdown = 0
|
||||
|
||||
@@ -57,7 +57,7 @@ Contains:
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space."
|
||||
icon_state = "beret_badge"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
flags_inv = 0
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
strip_delay = 130
|
||||
@@ -112,7 +112,7 @@ Contains:
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/santa
|
||||
@@ -123,7 +123,7 @@ Contains:
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ Contains:
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
flags_cover = HEADCOVERSEYES
|
||||
@@ -161,7 +161,7 @@ Contains:
|
||||
item_color = "ert_commander"
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
|
||||
strip_delay = 130
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
|
||||
brightness_on = 7
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert
|
||||
@@ -261,7 +261,7 @@ Contains:
|
||||
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75, fire = 60, acid = 75) //As whimpy as a space carp
|
||||
brightness_on = 0 //luminosity when on
|
||||
actions_types = list()
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/carp
|
||||
@@ -343,7 +343,7 @@ Contains:
|
||||
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!torn && prob(50))
|
||||
to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
|
||||
src.flags -= STOPSPRESSUREDMAGE
|
||||
src.flags_1 &= ~STOPSPRESSUREDMAGE_1
|
||||
src.name = "torn [src]."
|
||||
src.desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
|
||||
src.torn = TRUE
|
||||
|
||||
@@ -363,7 +363,7 @@
|
||||
item_state = "swat_suit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
gas_transfer_coefficient = 0.90
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
@@ -372,7 +372,7 @@
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 90, acid = 90)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm (rejected hunks)
|
||||
@@ -348,7 +348,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen)
|
||||
- flags = THICKMATERIAL
|
||||
+ flags_1 = THICKMATERIAL_1
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm (rejected hunks)
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
- flags = THICKMATERIAL
|
||||
+ flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A hood for a cloak"
|
||||
body_parts_covered = HEAD
|
||||
flags = NODROP
|
||||
flags_1 = NODROP_1
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/neck/cloak/suicide_act(mob/user)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
desc = "Suit for a cyborg costume."
|
||||
icon_state = "death"
|
||||
item_state = "death"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
fire_resist = T0C+5200
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
|
||||
icon_state = "ponchoshame"
|
||||
item_state = "ponchoshame"
|
||||
flags = NODROP
|
||||
flags_1 = NODROP_1
|
||||
|
||||
/obj/item/clothing/suit/whitedress
|
||||
name = "white dress"
|
||||
@@ -270,7 +270,7 @@
|
||||
icon_state = "bee"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
hoodtype = /obj/item/clothing/head/hooded/bee_hood
|
||||
|
||||
/obj/item/clothing/head/hooded/bee_hood
|
||||
@@ -278,7 +278,7 @@
|
||||
desc = "A hood attached to a bee costume."
|
||||
icon_state = "bee"
|
||||
body_parts_covered = HEAD
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
cold_protection = HEAD
|
||||
@@ -77,7 +77,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
@@ -108,7 +108,7 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
flags = THICKMATERIAL
|
||||
flags_1 = THICKMATERIAL_1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
diff a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm (rejected hunks)
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/extinguisher, /obj/item/crowbar)
|
||||
slowdown = 1
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
- flags = STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
+ flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -124,7 +124,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
- flags = THICKMATERIAL
|
||||
+ flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
|
||||
slowdown = 1.5
|
||||
@@ -17,7 +17,7 @@
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost
|
||||
flags = NODROP|DROPDEL
|
||||
flags_1 = NODROP_1|DROPDEL_1
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
|
||||
@@ -387,7 +387,7 @@
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
flags = NODROP
|
||||
flags_1 = NODROP_1
|
||||
|
||||
/obj/item/clothing/under/sexymime
|
||||
name = "sexy mime outfit"
|
||||
|
||||
Reference in New Issue
Block a user