Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -15,11 +15,7 @@
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strip_delay = 15
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equip_delay_other = 25
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resistance_flags = FLAMMABLE
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/obj/item/clothing/ears/earmuffs/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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SET_SECONDARY_FLAG(src, HEALS_EARS)
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flags_2 = BANG_PROTECT_2|HEALS_EARS_2
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/obj/item/clothing/ears/headphones
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name = "headphones"
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