Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -280,7 +280,7 @@
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name = "thermoncle"
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desc = "Never before has seeing through walls felt so gentlepersonly."
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icon_state = "thermoncle"
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flags = null //doesn't protect eyes because it's a monocle, duh
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/monocle/examine(mob/user) //Different examiners see a different description!
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var/desk = desc
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@@ -0,0 +1,10 @@
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diff a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm (rejected hunks)
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@@ -331,7 +331,7 @@
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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- flags = NODROP
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+ flags_1 = NODROP_1
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
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@@ -1,7 +1,7 @@
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/obj/item/clothing/glasses/hud
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name = "HUD"
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desc = "A heads-up display that provides important info in (almost) real time."
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flags = null //doesn't protect eyes because it's a monocle, duh
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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origin_tech = "magnets=3;biotech=2"
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var/hud_type = null
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