Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -8,7 +8,7 @@
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icon_state = null
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lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
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container_type = OPENCONTAINER
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container_type = OPENCONTAINER_1
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var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
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possible_transfer_amounts = list(5,10,15,20,25,30,50)
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volume = 50
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@@ -119,8 +119,8 @@
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materials = list(MAT_METAL=100)
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possible_transfer_amounts = list()
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volume = 5
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flags = CONDUCT
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container_type = OPENCONTAINER
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flags_1 = CONDUCT_1
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container_type = OPENCONTAINER_1
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spillable = 1
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resistance_flags = FIRE_PROOF
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@@ -0,0 +1,10 @@
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diff a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm (rejected hunks)
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@@ -357,7 +357,7 @@
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/obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
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if(!is_open_container())
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to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
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- container_type = OPENCONTAINER
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+ container_type = OPENCONTAINER_1
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playsound(src, "can_open", 50, 1)
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spillable = TRUE
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return
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