Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -265,7 +265,7 @@
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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fire_sound = 'sound/weapons/batonextend.ogg'
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max_charges = 1
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flags = NOBLUDGEON
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flags_1 = NOBLUDGEON_1
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force = 18
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/obj/item/ammo_casing/magic/hook
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@@ -690,7 +690,7 @@
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item_state = "spectral"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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sharpness = IS_SHARP
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w_class = WEIGHT_CLASS_BULKY
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force = 1
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