Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -4,7 +4,7 @@
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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flags = NONE
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flags_1 = NONE
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invisibility = INVISIBILITY_ABSTRACT
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@@ -109,7 +109,7 @@
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if(href_list["ready"])
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var/tready = text2num(href_list["ready"])
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//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
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//This is likely not an actual issue but I don't have time to prove that this
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//This is likely not an actual issue but I don't have time to prove that this
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//no longer is required
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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ready = tready
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