Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -2,7 +2,7 @@
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density = TRUE
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layer = MOB_LAYER
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animate_movement = 2
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flags = HEAR
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flags_1 = HEAR_1
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hud_possible = list(ANTAG_HUD)
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pressure_resistance = 8
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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