Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -7,7 +7,7 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "detective"
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item_state = "gun"
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flags = CONDUCT
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=2000)
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w_class = WEIGHT_CLASS_NORMAL
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