Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -5,7 +5,7 @@
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icon_state = "staffofnothing"
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item_state = "staff"
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fire_sound = 'sound/weapons/emitter.ogg'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_HUGE
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var/max_charges = 6
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var/charges = 0
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