Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -5,7 +5,7 @@
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icon_state = "firing_pin"
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item_state = "pen"
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origin_tech = "materials=2;combat=4"
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flags = CONDUCT
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("poked")
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var/emagged = FALSE
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