Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -0,0 +1,10 @@
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diff a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm (rejected hunks)
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@@ -8,7 +8,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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name = "circuit imprinter"
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desc = "Manufactures circuit boards for the construction of machines."
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icon_state = "circuit_imprinter"
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- container_type = OPENCONTAINER
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+ container_type = OPENCONTAINER_1
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circuit = /obj/item/circuitboard/machine/circuit_imprinter
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var/datum/material_container/materials
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@@ -0,0 +1,10 @@
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diff a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm (rejected hunks)
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@@ -11,7 +11,7 @@ Note: Must be placed west/left of and R&D console to function.
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name = "protolathe"
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desc = "Converts raw materials into useful objects."
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icon_state = "protolathe"
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- container_type = OPENCONTAINER
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+ container_type = OPENCONTAINER_1
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circuit = /obj/item/circuitboard/machine/protolathe
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var/datum/material_container/materials
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@@ -12,7 +12,7 @@
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throw_speed = 3
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throw_range = 6
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origin_tech = "biotech=3"
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container_type = INJECTABLE
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container_type = INJECTABLE_1
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var/Uses = 1 // uses before it goes inert
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var/qdel_timer = null // deletion timer, for delayed reactions
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@@ -419,7 +419,7 @@
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icon_state = "golem"
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item_state = "golem"
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item_color = "golem"
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flags = ABSTRACT | NODROP
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flags_1 = ABSTRACT_1 | NODROP_1
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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has_sensor = NO_SENSORS
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@@ -434,7 +434,7 @@
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body_parts_covered = FULL_BODY
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flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags = ABSTRACT | NODROP
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flags_1 = ABSTRACT_1 | NODROP_1
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/obj/item/clothing/shoes/golem
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name = "golem's feet"
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@@ -442,7 +442,7 @@
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icon_state = "golem"
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item_state = null
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags = NOSLIP | ABSTRACT | NODROP
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flags_1 = NOSLIP_1 | ABSTRACT_1 | NODROP_1
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/obj/item/clothing/mask/breath/golem
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@@ -452,7 +452,7 @@
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item_state = "golem"
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siemens_coefficient = 0
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags = ABSTRACT | NODROP
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flags_1 = ABSTRACT_1 | NODROP_1
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/obj/item/clothing/gloves/golem
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@@ -461,7 +461,7 @@
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icon_state = "golem"
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item_state = null
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siemens_coefficient = 0
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flags = ABSTRACT | NODROP
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flags_1 = ABSTRACT_1 | NODROP_1
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -472,7 +472,7 @@
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name = "golem's head"
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desc = "a golem's head"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags = ABSTRACT | NODROP
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flags_1 = ABSTRACT_1 | NODROP_1
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/obj/effect/golemrune
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anchored = TRUE
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@@ -632,7 +632,7 @@
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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flags_1 = CONDUCT_1
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max_amount = 60
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turf_type = /turf/open/floor/bluespace
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@@ -648,7 +648,7 @@
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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flags_1 = CONDUCT_1
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max_amount = 60
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turf_type = /turf/open/floor/sepia
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