Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -6,7 +6,7 @@
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attack_verb = list("slapped", "punched")
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_l_arm"
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status = BODYPART_ROBOTIC
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@@ -17,7 +17,7 @@
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attack_verb = list("slapped", "punched")
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_r_arm"
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status = BODYPART_ROBOTIC
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@@ -28,7 +28,7 @@
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attack_verb = list("kicked", "stomped")
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_l_leg"
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status = BODYPART_ROBOTIC
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@@ -39,7 +39,7 @@
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attack_verb = list("kicked", "stomped")
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_r_leg"
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status = BODYPART_ROBOTIC
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@@ -49,7 +49,7 @@
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desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_chest"
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status = BODYPART_ROBOTIC
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var/wired = 0
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@@ -99,7 +99,7 @@
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desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
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item_state = "buildpipe"
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icon = 'icons/obj/robot_parts.dmi'
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flags = CONDUCT
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flags_1 = CONDUCT_1
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icon_state = "borg_head"
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status = BODYPART_ROBOTIC
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var/obj/item/device/assembly/flash/handheld/flash1 = null
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