Replace all secondary flags with bitflags stored in the flags_2 var
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@@ -4,7 +4,7 @@
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humans, butchering all other living things to \
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sustain the zombie, smashing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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flags_1 = NODROP_1|ABSTRACT_1|DROPDEL_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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