Fixes vehicles granting projectile immunity and YET AGAIN reworks projectile targetting priorities (#31660)
* Update projectile.dm * fixes projectiles
This commit is contained in:
committed by
CitadelStationBot
parent
cc96777b6b
commit
87b84cedf0
@@ -6,8 +6,13 @@
|
||||
|
||||
/mob/living/carbon/isloyal()
|
||||
for(var/obj/item/implant/mindshield/L in implants)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/proc/lowest_buckled_mob()
|
||||
. = src
|
||||
if(buckled && ismob(buckled))
|
||||
var/mob/Buckled = buckled
|
||||
. = Buckled.lowest_buckled_mob()
|
||||
|
||||
/proc/check_zone(zone)
|
||||
if(!zone)
|
||||
|
||||
Reference in New Issue
Block a user