Merge pull request #7067 from Citadel-Station-13/upstream-merge-38360

[MIRROR] Cleans up some logging
This commit is contained in:
LetterJay
2018-06-12 07:41:10 -05:00
committed by GitHub
48 changed files with 82 additions and 82 deletions
+1 -1
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@@ -43,7 +43,7 @@
team.add_member(bro)
bro.special_role = "brother"
bro.restricted_roles = restricted_jobs
log_game("[bro.key] (ckey) has been selected as a Brother")
log_game("[key_name(bro)] has been selected as a Brother")
pre_brother_teams += team
return ..()
+1 -1
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@@ -69,7 +69,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
GLOB.changeling_team_objective_type = pick(possible_team_objectives)
for(var/datum/mind/changeling in changelings)
log_game("[changeling.key] (ckey) has been selected as a changeling")
log_game("[key_name(changeling)] has been selected as a changeling")
var/datum/antagonist/changeling/new_antag = new()
new_antag.team_mode = TRUE
changeling.add_antag_datum(new_antag)
+1 -1
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@@ -174,7 +174,7 @@ Credit where due:
/datum/game_mode/clockwork_cult/post_setup()
for(var/S in servants_to_serve)
var/datum/mind/servant = S
log_game("[servant.key] was made an initial servant of Ratvar")
log_game("[key_name(servant)] was made an initial servant of Ratvar")
var/mob/living/L = servant.current
var/turf/T = pick(GLOB.servant_spawns)
L.forceMove(T)
+1 -1
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@@ -79,7 +79,7 @@
cultists_to_cult += cultist
cultist.special_role = ROLE_CULTIST
cultist.restricted_roles = restricted_jobs
log_game("[cultist.key] (ckey) has been selected as a cultist")
log_game("[key_name(cultist)] has been selected as a cultist")
return (cultists_to_cult.len>=required_enemies)
+1 -1
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@@ -41,7 +41,7 @@
devil.special_role = traitor_name
devil.restricted_roles = restricted_jobs
log_game("[devil.key] (ckey) has been selected as a [traitor_name]")
log_game("[key_name(devil)] has been selected as a [traitor_name]")
antag_candidates.Remove(devil)
if(devils.len < required_enemies)
+1 -1
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@@ -36,7 +36,7 @@
carriers += carrier
carrier.special_role = "Monkey Leader"
carrier.restricted_roles = restricted_jobs
log_game("[carrier.key] (ckey) has been selected as a Jungle Fever carrier")
log_game("[key_name(carrier)] has been selected as a Jungle Fever carrier")
antag_candidates -= carrier
if(!carriers.len)
+1 -1
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@@ -30,7 +30,7 @@
pre_nukeops += new_op
new_op.assigned_role = "Nuclear Operative"
new_op.special_role = "Nuclear Operative"
log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
log_game("[key_name(new_op)] has been selected as a nuclear operative")
return TRUE
else
return FALSE
+1 -1
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@@ -96,7 +96,7 @@
revolution = new()
for(var/datum/mind/rev_mind in headrev_candidates)
log_game("[rev_mind.key] (ckey) has been selected as a head rev")
log_game("[key_name(rev_mind)] has been selected as a head rev")
var/datum/antagonist/rev/head/new_head = new()
new_head.give_flash = TRUE
new_head.give_hud = TRUE
+1 -1
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@@ -53,7 +53,7 @@
pre_traitors += traitor
traitor.special_role = traitor_name
traitor.restricted_roles = restricted_jobs
log_game("[traitor.key] (ckey) has been selected as a [traitor_name]")
log_game("[key_name(traitor)] has been selected as a [traitor_name]")
antag_candidates.Remove(traitor)
return !traitors_required || pre_traitors.len > 0
+1 -1
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@@ -23,7 +23,7 @@
wizards += wizard
wizard.assigned_role = ROLE_WIZARD
wizard.special_role = ROLE_WIZARD
log_game("[wizard.key] (ckey) has been selected as a Wizard") //TODO: Move these to base antag datum
log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum
if(GLOB.wizardstart.len == 0)
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
return 0
@@ -148,7 +148,7 @@
id_goal_not_set = TRUE
id.goal = default_goal
say("[id]'s ID card goal defaulting to [id.goal] points.")
log_game("[user]([user.ckey] teleported [prisoner]([prisoner.ckey]) to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
teleporter.handle_prisoner(id, temporary_record)
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
prisoner.forceMove(get_turf(beacon))
+2 -2
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@@ -283,7 +283,7 @@
src.temp = "Are you sure you wish to delete all records?<br>\n\t<A href='?src=[REF(src)];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
else if(href_list["del_all2"])
investigate_log("[usr.name] ([usr.key]) has deleted all medical records.", INVESTIGATE_RECORDS)
investigate_log("[key_name(usr)] has deleted all medical records.", INVESTIGATE_RECORDS)
GLOB.data_core.medical.Cut()
src.temp = "All records deleted."
@@ -449,7 +449,7 @@
src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=[REF(src)];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
else if(href_list["del_r2"])
investigate_log("[usr.name] ([usr.key]) has deleted the medical records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
investigate_log("[key_name(usr)] has deleted the medical records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
if(active2)
qdel(active2)
active2 = null
+2 -2
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@@ -133,7 +133,7 @@
if((istype(S) && S.hack_software) || IsAdminGhost(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"]) in GLOB.silicon_mobs
if(istype(R) && !R.emagged && (R.connected_ai == usr || IsAdminGhost(usr)) && !R.scrambledcodes && can_control(usr, R))
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!")
message_admins("[ADMIN_LOOKUPFLW(usr)] emagged cyborg [key_name_admin(R)] using robotic console!")
R.SetEmagged(1)
@@ -141,7 +141,7 @@
if(isAI(usr) && is_servant_of_ratvar(usr))
var/mob/living/silicon/robot/R = locate(href_list["convert"]) in GLOB.silicon_mobs
if(istype(R) && !is_servant_of_ratvar(R) && R.connected_ai == usr)
log_game("[key_name(usr)] converted [R.name] using robotic console!")
log_game("[key_name(usr)] converted [key_name(R)] using robotic console!")
message_admins("[ADMIN_LOOKUPFLW(usr)] converted cyborg [key_name_admin(R)] using robotic console!")
add_servant_of_ratvar(R)
+1 -1
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@@ -457,7 +457,7 @@ What a mess.*/
temp += "<a href='?src=[REF(src)];choice=Clear Screen'>No</a>"
if("Purge All Records")
investigate_log("[usr.name] ([usr.key]) has purged all the security records.", INVESTIGATE_RECORDS)
investigate_log("[key_name(usr)] has purged all the security records.", INVESTIGATE_RECORDS)
for(var/datum/data/record/R in GLOB.data_core.security)
qdel(R)
GLOB.data_core.security.Cut()
+1 -1
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@@ -187,7 +187,7 @@
log_message("Honked from [src.name]. HONK!")
var/turf/T = get_turf(src)
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] used a Mecha Honker in [ADMIN_VERBOSEJMP(T)]")
log_game("[chassis.occupant.ckey]([chassis.occupant]) used a Mecha Honker in [AREACOORD(T)]")
log_game("[key_name(chassis.occupant)] used a Mecha Honker in [AREACOORD(T)]")
return 1
+1 -1
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@@ -32,7 +32,7 @@
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location [AREACOORD(T)] <B>:</B> [format_frequency(frequency)]/[code]")
var/datum/signal/signal = new(list("code" = code))
radio_connection.post_signal(src, signal, filter = RADIO_SIGNALER)
+1 -1
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@@ -140,7 +140,7 @@
START_PROCESSING(SSfastprocess, src)
var/turf/T = get_turf(src)
message_admins("[user? "[ADMIN_LOOKUPFLW(user)] has primed [src]" : "A [src] has been primed"] (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range]) for detonation at [ADMIN_VERBOSEJMP(T)]")
log_game("[user? "[user] has primed [src]" : "A [src] has been primed"] ([detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range]) for detonation at [AREACOORD(T)]")
log_game("[user ? "[key_name(user)] has primed [src]" : "A [src] has been primed"] ([detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range]) for detonation at [AREACOORD(T)]")
active = TRUE
/obj/item/hot_potato/proc/deactivate()
+2 -2
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@@ -312,7 +312,7 @@
audible_message("<font color='red' size='7'>HUMAN HARM</font>")
playsound(get_turf(src), 'sound/ai/harmalarm.ogg', 70, 3)
cooldown = world.time + 200
log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
log_game("[key_name(user)] used a Cyborg Harm Alarm in [AREACOORD(user)]")
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
@@ -335,7 +335,7 @@
C.Jitter(25)
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
cooldown = world.time + 600
log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in [AREACOORD(user)]")
#define DISPENSE_LOLLIPOP_MODE 1
#define THROW_LOLLIPOP_MODE 2
@@ -170,7 +170,7 @@
return
if(QDELETED(src) || uses <= 0)
return
log_game("[user.ckey] golem-swapped into [src]")
log_game("[key_name(user)] golem-swapped into [src]")
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
show_flavour = FALSE
create(ckey = user.ckey,name = user.real_name)