diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm
index 397eabeb22..1a817c90f5 100644
--- a/code/_onclick/hud/alert.dm
+++ b/code/_onclick/hud/alert.dm
@@ -362,6 +362,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
desc = "You shouldn't be seeing this description unless you're very fast. If you're very fast, good job!"
icon_state = "no-servants-caches"
+
/obj/screen/alert/clockwork/scripture_reqs/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
diff --git a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm
index f2aac78a30..3862791f8c 100644
--- a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm
+++ b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm
@@ -25,7 +25,7 @@
. = scripture_unlock_check()
for(var/i in .)
if(.[i] != previous_states[i])
- hierophant_message("Hierophant Network: [i] Scripture has been [.[i] ? "un":""]locked.") //maybe admins fucked with scripture states?
+ hierophant_message("Hierophant Network: [i] Scripture has been [.[i] ? "un":""]locked.")
update_slab_info()
/proc/get_unconverted_ais()
@@ -63,3 +63,6 @@
//changes construction value
/proc/change_construction_value(amount)
GLOB.clockwork_construction_value += amount
+
+/proc/can_recite_scripture(mob/living/L)
+ return (is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal() && (GLOB.ratvar_awakens || (ishuman(L) || issilicon(L))))
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index 10da3c2a10..4bdbf086d1 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -14,7 +14,6 @@
var/target_component_id //the target component ID to create, if any
var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks
var/speed_multiplier = 1 //multiples how fast this slab recites scripture
- var/nonhuman_usable = FALSE //if the slab can be used by nonhumans, defaults to off
var/produces_components = TRUE //if it produces components at all
var/selected_scripture = SCRIPTURE_DRIVER
var/recollecting = FALSE //if we're looking at fancy recollection
@@ -33,13 +32,9 @@
no_cost = TRUE
produces_components = FALSE
-/obj/item/clockwork/slab/scarab
- nonhuman_usable = TRUE
-
/obj/item/clockwork/slab/debug
speed_multiplier = 0
no_cost = TRUE
- nonhuman_usable = TRUE
/obj/item/clockwork/slab/debug/attack_hand(mob/living/user)
..()
@@ -49,7 +44,6 @@
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and proselytizer
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture.\n\
Hitting a slab, a Servant with a slab, or a cache will transfer this slab's components into the target, the target's slab, or the global cache, respectively."
- nonhuman_usable = TRUE
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
/datum/clockwork_scripture/create_object/tinkerers_cache)
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
@@ -106,12 +100,6 @@
slab_ability = null
return ..()
-/obj/item/clockwork/slab/ratvar_act()
- if(GLOB.ratvar_awakens)
- nonhuman_usable = TRUE
- else
- nonhuman_usable = initial(nonhuman_usable)
-
/obj/item/clockwork/slab/dropped(mob/user)
. = ..()
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
@@ -138,7 +126,7 @@
production_time = world.time + SLAB_PRODUCTION_TIME + production_slowdown
var/mob/living/L
L = get_atom_on_turf(src, /mob/living)
- if(istype(L) && is_servant_of_ratvar(L) && (nonhuman_usable || ishuman(L)))
+ if(istype(L) && can_recite_scripture(L))
var/component_to_generate = target_component_id
if(!component_to_generate)
component_to_generate = get_weighted_component_id(src) //more likely to generate components that we have less of
@@ -268,7 +256,7 @@
if(busy)
to_chat(user, "[src] refuses to work, displaying the message: \"[busy]!\"")
return 0
- if(!nonhuman_usable && !ishuman(user))
+ if(!can_recite_scripture(user))
to_chat(user, "[src] hums fitfully in your hands, but doesn't seem to do anything...")
return 0
access_display(user)
@@ -288,7 +276,7 @@
ui.open()
/obj/item/clockwork/slab/proc/recite_scripture(datum/clockwork_scripture/scripture, mob/living/user)
- if(!scripture || !user || !user.canUseTopic(src) || (!nonhuman_usable && !ishuman(user)))
+ if(!scripture || !user || !user.canUseTopic(src) || !can_recite_scripture(user))
return FALSE
if(user.get_active_held_item() != src)
to_chat(user, "You need to hold the slab in your active hand to recite scripture!")
@@ -412,7 +400,7 @@
switch(selected_scripture) //display info based on selected scripture tier
if(SCRIPTURE_DRIVER)
- data["tier_info"] = "These scriptures are permenantly unlocked."
+ data["tier_info"] = "These scriptures are always unlocked."
if(SCRIPTURE_SCRIPT)
if(SSticker.scripture_states[SCRIPTURE_SCRIPT])
data["tier_info"] = "These scriptures are permenantly unlocked."