Merge pull request #9221 from Sishen1542/chappy
adds some new nullrods with some back end null rod refactors
This commit is contained in:
@@ -61,8 +61,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
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if(do_after(user, 15, target = src))
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to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
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qdel(src)
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else if(istype(I, /obj/item/nullrod))
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user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
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else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
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user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
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to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
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qdel(src)
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@@ -59,6 +59,9 @@
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/obj/item/ammo_casing/energy/laser/redtag/hitscan
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projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan
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/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
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projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
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/obj/item/ammo_casing/energy/xray
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projectile_type = /obj/item/projectile/beam/xray
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e_cost = 50
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@@ -159,3 +159,65 @@
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/obj/item/gun/energy/laser/redtag/hitscan
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan)
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain
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name = "\improper holy lasrifle"
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desc = "A lasrifle from the old Imperium. This one seems to be blessed by techpriests."
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icon_state = "LaserAK"
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item_state = null
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force = 14
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pin = /obj/item/firing_pin/holy
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icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
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ammo_x_offset = 4
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy)
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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throw_speed = 3
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throw_range = 4
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throwforce = 10
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obj_flags = UNIQUE_RENAME
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE)
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
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if(!ishuman(user) || !ishuman(target))
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return
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if(semicd)
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return
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if(user == target)
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target.visible_message("<span class='warning'>[user] sticks [src] in [user.p_their()] mouth, ready to pull the trigger...</span>", \
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"<span class='userdanger'>You stick [src] in your mouth, ready to pull the trigger...</span>")
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else
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target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
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"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
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semicd = TRUE
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if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
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if(user)
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if(user == target)
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user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
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else if(target && target.Adjacent(user))
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target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
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semicd = FALSE
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return
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semicd = FALSE
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target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
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playsound('sound/weapons/dink.ogg', 30, 1)
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if((iscultist(target)) || (is_servant_of_ratvar(target)))
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chambered.BB.damage *= 1500
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else if(chambered && chambered.BB)
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chambered.BB.damage *= 5
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process_fire(target, user, TRUE, params)
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@@ -188,6 +188,15 @@
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desc = "This is a DNA-locked firing pin which only authorizes one user. Attempt to fire once to DNA-link. It has a small explosive charge on it."
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selfdestruct = TRUE
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/obj/item/firing_pin/holy
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name = "blessed pin"
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desc = "A firing pin that only responds to those who are holier than thou."
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/obj/item/firing_pin/holy/pin_auth(mob/living/user)
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if(user.mind.isholy)
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return TRUE
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return FALSE
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// Laser tag pins
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/obj/item/firing_pin/tag
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name = "laser tag firing pin"
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@@ -151,6 +151,11 @@
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/obj/item/projectile/beam/lasertag/redtag/hitscan
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hitscan = TRUE
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/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
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name = "lasrifle beam"
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damage = 0.1
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damage_type = BURN
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/obj/item/projectile/beam/lasertag/bluetag
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icon_state = "bluelaser"
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suit_types = list(/obj/item/clothing/suit/redtag)
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