diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index d42d7d6b88..ab0d1caca4 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -5,12 +5,12 @@ icon_state = "floor1" random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7") blood_state = BLOOD_STATE_BLOOD - bloodiness = MAX_SHOE_BLOODINESS + bloodiness = BLOOD_AMOUNT_PER_DECAL color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere. /obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C) if (C.blood_DNA) - blood_DNA |= C.blood_DNA.Copy() + blood_DNA |= C.blood_DNA update_icon() ..()