some final touch ups
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@@ -23,9 +23,9 @@
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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slot_flags = ITEM_SLOT_BELT
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sharpness = SHARP_EDGED
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obj_flags = UNIQUE_RENAME // here is a shitpost and i cannot wait for ninjas naming their sword very rude things
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max_integrity = 200
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/datum/effect_system/spark_spread/spark_system
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@@ -18,4 +18,4 @@
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var/mob/living/carbon/human/H = affecting
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playsound(H.loc, 'sound/effects/empulse.ogg', 60, 2)
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empulse(H, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch.
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s_coold = 4
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//s_coold = 4 commented out until someone figures out why the fuck cooldowns don't work after porting from tg
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@@ -41,3 +41,4 @@
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/obj/item/throwing_star/stamina/ninja
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name = "ninja throwing star"
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throwforce = 10
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embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 10, "jostle_chance" = 10, "pain_stam_pct" = 2.5, "jostle_pain_mult" = 3)
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@@ -118,7 +118,7 @@
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. = ..()
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if(stealth)
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cancel_stealth()
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s_coold = 5
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//s_coold = 5 commented out until someone figures out why the fuck cooldowns don't work after porting from tg
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/**
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* Proc called to lock the important gear pieces onto space ninja's body.
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