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@@ -125,8 +125,10 @@
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/obj/item/proc/can_active_block()
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return item_flags & ITEM_CAN_BLOCK
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/// The amount of damage that is blocked.
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/obj/item/proc/active_block_damage_mitigation(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/**
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* Calculates FINAL ATTACK DAMAGE after mitigation
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*/
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/obj/item/proc/active_block_calculate_final_damage(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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var/datum/block_parry_data/data = get_block_parry_data()
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var/absorption = data.attack_type_list_scan(data.block_damage_absorption_override, attack_type)
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var/efficiency = data.attack_type_list_scan(data.block_damage_multiplier_override, attack_type)
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@@ -183,6 +185,9 @@
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else
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owner.adjustStaminaLossBuffered(stamina_amount)
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/obj/item/proc/on_active_block(mob/living/owner, atom/object, damage, damage_blocked, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
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return
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/obj/item/proc/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
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if(!can_active_block())
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return BLOCK_NONE
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@@ -199,11 +204,11 @@
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else if(!can_block_direction(owner.dir, incoming_direction))
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return BLOCK_NONE
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block_return[BLOCK_RETURN_ACTIVE_BLOCK] = TRUE
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var/damage_mitigated = active_block_damage_mitigation(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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var/final_damage = max(0, damage - damage_mitigated)
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var/stamina_cost = active_block_stamina_cost(owner, object, final_damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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var/final_damage = active_block_calculate_final_damage(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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var/damage_blocked = damage - final_damage
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var/stamina_cost = active_block_stamina_cost(owner, object, damage_blocked, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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active_block_do_stamina_damage(owner, object, stamina_cost, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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block_return[BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED] = damage_mitigated
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block_return[BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED] = damage - final_damage
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block_return[BLOCK_RETURN_SET_DAMAGE_TO] = final_damage
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. = BLOCK_SHOULD_CHANGE_DAMAGE
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if(final_damage <= 0)
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@@ -213,6 +218,7 @@
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owner.visible_message("<span class='warning'>[owner] dampens \the [attack_text] with [src]!</span>")
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if(length(data.block_sounds))
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playsound(loc, pickweight(data.block_sounds), 75, TRUE)
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on_active_block(owner, object, damage, damage_blocked, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return, override_direction)
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/obj/item/proc/check_active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!can_active_block())
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@@ -221,7 +227,7 @@
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if(!can_block_direction(owner.dir, incoming_direction))
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return
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block_return[BLOCK_RETURN_ACTIVE_BLOCK] = TRUE
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block_return[BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED] = active_block_damage_mitigation(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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block_return[BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED] = damage - active_block_calculate_final_damage(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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/**
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* Gets the block direction bitflags of what we can block.
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@@ -3,10 +3,16 @@
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update_turf_movespeed(loc)
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//Hide typing indicator if we move.
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clear_typing_indicator()
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if(is_shifted)
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is_shifted = FALSE
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pixel_x = get_standard_pixel_x_offset(lying)
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pixel_y = get_standard_pixel_y_offset(lying)
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update_pixel_shifting()
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/mob/living/proc/update_pixel_shifting()
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if(active_blocking)
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animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = 1.5, easing = SINE_EASING | EASE_OUT , flags = ANIMATION_END_NOW)
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else
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if(is_shifted)
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is_shifted = FALSE
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pixel_x = get_standard_pixel_x_offset(lying)
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pixel_y = get_standard_pixel_y_offset(lying)
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/mob/living/CanPass(atom/movable/mover, turf/target)
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if((mover.pass_flags & PASSMOB))
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