it's the one part that I keep saying I just need to get around to
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
color = BLOOD_COLOR_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
var/bloodmeme = ""
|
||||
var/list/bloodmeme = ""
|
||||
var/data = ""
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
@@ -56,17 +56,17 @@
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose so that it shows up even on regular splatters
|
||||
name = "blood"
|
||||
icon_state = "ltrails_1"
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
color = BLOOD_COLOR_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
var/bloodmeme = ""
|
||||
var/data = ""
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
@@ -74,6 +74,12 @@
|
||||
if(istype(R, /datum/reagent/blood))
|
||||
if(R.data["blood_type"])
|
||||
color = bloodtype_to_color(R.data["blood_type"]) //Color the blood with our dna stuff
|
||||
else if(istype(R, /datum/reagent/liquidgibs))
|
||||
if(R.data["blood_type"])
|
||||
bloodmeme = R.data["blood_type"]
|
||||
color = bloodtype_to_color(R.data["blood_type"])
|
||||
else
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
@@ -88,7 +94,7 @@
|
||||
update_icon()
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks
|
||||
name = "tracks"
|
||||
icon = 'icons/effects/fluidtracks.dmi'
|
||||
icon_state = "nothingwhatsoever"
|
||||
@@ -104,57 +110,28 @@
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S)
|
||||
if(S.last_bloodtype)
|
||||
color = bloodtype_to_color(S.last_bloodtype)
|
||||
else
|
||||
color = bloodtype_to_color(bloodmeme)
|
||||
else
|
||||
if(H.last_bloodtype)
|
||||
color = bloodtype_to_color(H.last_bloodtype)
|
||||
else
|
||||
color = bloodtype_to_color(bloodmeme)
|
||||
|
||||
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.last_bloodtype = bloodmeme
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
else
|
||||
H.blood_smear[blood_state] = max(H.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
if (!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
else if(!bloodiness)
|
||||
H.bloodiness = max(bloodiness / BLOOD_LOSS_IN_SPREAD, 0)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S)
|
||||
if(S.last_bloodtype)
|
||||
color = bloodtype_to_color(S.last_bloodtype)
|
||||
else
|
||||
color = bloodtype_to_color(bloodmeme)
|
||||
else
|
||||
if(H.last_bloodtype)
|
||||
color = bloodtype_to_color(H.last_bloodtype)
|
||||
else
|
||||
color = bloodtype_to_color(bloodmeme)
|
||||
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
else
|
||||
H.blood_smear[blood_state] = max(H.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
|
||||
@@ -162,16 +139,14 @@
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"]
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir)
|
||||
bloodstep_overlay.color = bloodtype_to_color(bloodmeme)
|
||||
GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]1", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
if(exited_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"]
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir)
|
||||
bloodstep_overlay.color = bloodtype_to_color(bloodmeme)
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
|
||||
Reference in New Issue
Block a user