Merge pull request #36636 from ShizCalev/robo-limb-shake-message

Fixes prosthetic limbs injury messages
This commit is contained in:
vuonojenmustaturska
2018-03-27 20:59:13 +03:00
committed by CitadelStationBot
parent 77f40b6be9
commit 888ca609a8
3 changed files with 84 additions and 10 deletions
@@ -647,6 +647,9 @@
for(var/X in bodyparts)
var/obj/item/bodypart/LB = X
missing -= LB.body_zone
if(LB.is_pseudopart) //don't show injury text for fake bodyparts; ie chainsaw arms or synthetic armblades
continue
var/limb_max_damage = LB.max_damage
var/status = ""
var/brutedamage = LB.brute_dam
var/burndamage = LB.burn_dam
@@ -663,20 +666,21 @@
else
if(brutedamage > 0)
status = "bruised"
if(brutedamage > 20)
status = "battered"
if(brutedamage > 40)
status = "mangled"
status = LB.light_brute_msg
if(brutedamage > (limb_max_damage*0.4))
status = LB.medium_brute_msg
if(brutedamage > (limb_max_damage*0.8))
status = LB.heavy_brute_msg
if(brutedamage > 0 && burndamage > 0)
status += " and "
if(burndamage > 40)
status += "peeling away"
else if(burndamage > 10)
status += "blistered"
if(burndamage > (limb_max_damage*0.8))
status += LB.heavy_burn_msg
else if(burndamage > (limb_max_damage*0.2))
status += LB.medium_burn_msg
else if(burndamage > 0)
status += "numb"
status += LB.light_burn_msg
if(status == "")
status = "OK"
var/no_damage
@@ -43,6 +43,15 @@
var/species_flags_list = list()
var/dmg_overlay_type //the type of damage overlay (if any) to use when this bodypart is bruised/burned.
//Damage messages used by help_shake_act()
var/light_brute_msg = "bruised"
var/medium_brute_msg = "battered"
var/heavy_brute_msg = "mangled"
var/light_burn_msg = "numb"
var/medium_burn_msg = "blistered"
var/heavy_burn_msg = "peeling away"
/obj/item/bodypart/examine(mob/user)
..()
if(brute_dam > 0)
@@ -1,4 +1,10 @@
#define ROBOTIC_LIGHT_BRUTE_MSG "marred"
#define ROBOTIC_MEDIUM_BRUTE_MSG "dented"
#define ROBOTIC_HEAVY_BRUTE_MSG "falling apart"
#define ROBOTIC_LIGHT_BURN_MSG "scorched"
#define ROBOTIC_MEDIUM_BURN_MSG "charred"
#define ROBOTIC_HEAVY_BURN_MSG "smoldering"
/obj/item/bodypart/l_arm/robot
name = "cyborg left arm"
@@ -10,6 +16,13 @@
icon_state = "borg_l_arm"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
/obj/item/bodypart/r_arm/robot
name = "cyborg right arm"
@@ -21,6 +34,13 @@
icon_state = "borg_r_arm"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
/obj/item/bodypart/l_leg/robot
name = "cyborg left leg"
@@ -32,6 +52,13 @@
icon_state = "borg_l_leg"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
/obj/item/bodypart/r_leg/robot
name = "cyborg right leg"
@@ -43,6 +70,13 @@
icon_state = "borg_r_leg"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
/obj/item/bodypart/chest/robot
name = "cyborg torso"
@@ -52,6 +86,15 @@
flags_1 = CONDUCT_1
icon_state = "borg_chest"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
var/wired = 0
var/obj/item/stock_parts/cell/cell = null
@@ -102,6 +145,15 @@
flags_1 = CONDUCT_1
icon_state = "borg_head"
status = BODYPART_ROBOTIC
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
heavy_brute_msg = ROBOTIC_HEAVY_BRUTE_MSG
light_burn_msg = ROBOTIC_LIGHT_BURN_MSG
medium_burn_msg = ROBOTIC_MEDIUM_BURN_MSG
heavy_burn_msg = ROBOTIC_HEAVY_BURN_MSG
var/obj/item/device/assembly/flash/handheld/flash1 = null
var/obj/item/device/assembly/flash/handheld/flash2 = null
@@ -189,3 +241,12 @@
icon = 'icons/mob/augmentation/surplus_augments.dmi'
icon_state = "r_leg"
max_damage = 20
#undef ROBOTIC_LIGHT_BRUTE_MSG
#undef ROBOTIC_MEDIUM_BRUTE_MSG
#undef ROBOTIC_HEAVY_BRUTE_MSG
#undef ROBOTIC_LIGHT_BURN_MSG
#undef ROBOTIC_MEDIUM_BURN_MSG
#undef ROBOTIC_HEAVY_BURN_MSG