diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index c47d56f396..ab4ac32106 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -99,6 +99,8 @@ bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) + if(bleed_rate >= 20) //let's cap blood loss. + bleed_rate = 20 bleed(bleed_rate) //Makes a blood drop, leaking amt units of blood from the mob