diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 31dd6d32a3..2bd7dd0d38 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -154,6 +154,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \ new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \ + new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \ null, \ new /datum/stack_recipe_list("airlock assemblies", list( \ new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \ diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index eaa9074bd8..da46834f06 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -13,6 +13,8 @@ climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy climb_stun = 0 //climbing onto crates isn't hard, guys delivery_icon = "deliverycrate" + material_drop = /obj/item/stack/sheet/plasteel + material_drop_amount = 5 var/obj/item/paper/fluff/jobs/cargo/manifest/manifest /obj/structure/closet/crate/New()