Merge branch 'master' into Timidwomen

This commit is contained in:
Blue Wildrose
2021-01-18 14:42:52 -07:00
66 changed files with 435 additions and 319 deletions
@@ -69,6 +69,7 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
build_path = /obj/item/abductor_machine_beacon/chem_dispenser
category = "Advanced Gear"
/*
/datum/abductor_gear/shrink_ray
name = "Shrink Ray Blaster"
description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
@@ -77,3 +78,4 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
cost = 2
build_path = /obj/item/gun/energy/shrink_ray
category = "Advanced Gear"
*/
+1
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@@ -123,6 +123,7 @@ obj/item/dildo/flared/huge
desc = "THIS THING IS HUGE!"
dildo_size = 4
force = 10
hitsound = 'sound/weapons/klonk.ogg'
obj/item/dildo/custom
name = "customizable dildo"
+6 -1
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@@ -55,7 +55,7 @@
/obj/item/clothing/suit/toggle/labcoat/virologist
name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder."
icon_state = "labcoat_vir"
/obj/item/clothing/suit/toggle/labcoat/science
@@ -63,6 +63,11 @@
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox"
/obj/item/clothing/suit/toggle/labcoat/roboticist
name = "roboticist labcoat"
desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
icon_state = "labcoat_robo"
// Departmental Jackets
/obj/item/clothing/suit/toggle/labcoat/depjacket
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+8
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@@ -58,6 +58,11 @@
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!hood)
to_chat(loc, "<span class='warning'>[src] seems to be missing its hood..</span>")
return
hood.atom_colours = atom_colours.Copy()
hood.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
@@ -191,7 +196,10 @@
if(!helmettype)
return
if(!helmet)
to_chat(H, "<span class='warning'>[src] seems to be missing its helmet..</span>")
return
helmet.atom_colours = atom_colours.Copy()
helmet.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
if(H.wear_suit != src)
@@ -596,7 +596,7 @@
name = "Buzz Fuzz"
desc = "The sister drink of Shambler's Juice! Uses real honey, making it a sweet tooth's dream drink. The slogan reads ''A Hive of Flavour'', there's also a label about how it is adddicting."
icon_state = "honeysoda_can"
list_reagents = list(/datum/reagent/consumable/buzz_fuzz = 25, /datum/reagent/consumable/honey = 5)
list_reagents = list(/datum/reagent/consumable/buzz_fuzz = 30)
foodtype = SUGAR | JUNKFOOD
/obj/item/reagent_containers/food/drinks/soda_cans/grey_bull
@@ -117,7 +117,7 @@
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 2,
/obj/item/wrench = 4,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/geiger_counter = 3,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5,
/obj/item/assembly/infra = 1,
+1 -1
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@@ -32,7 +32,7 @@
l_pocket = /obj/item/pda/roboticist
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/rnd/roboticist
suit = /obj/item/clothing/suit/toggle/labcoat
suit = /obj/item/clothing/suit/toggle/labcoat/roboticist
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
@@ -304,10 +304,16 @@
emote("wag")
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] shakes your hand.</span>")
if((pulling == M) && (grab_state == GRAB_PASSIVE))
M.visible_message( \
"<span class='notice'>[M] squeezes [src]'s hand.</span>", \
"<span class='notice'>You squeeze [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] squeezes your hand.</span>")
else
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] shakes your hand.</span>")
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
@@ -426,6 +426,10 @@
//Misc
.["Cyborg - Misc (dog - blade)"] = process_holoform_icon_filter(icon('modular_citadel/icons/mob/widerobot.dmi', "blade"), HOLOFORM_FILTER_PAI, FALSE)
// Gorillas
.["Gorilla (standing)"] = process_holoform_icon_filter(icon('icons/mob/gorilla.dmi', "standing"), HOLOFORM_FILTER_PAI, FALSE)
.["Gorilla (crawling)"] = process_holoform_icon_filter(icon('icons/mob/gorilla.dmi', "crawling"), HOLOFORM_FILTER_PAI, FALSE)
/mob/living/silicon/pai/proc/default_chassis_pixel_offsets_x()
. = list()
//Engi
@@ -94,16 +94,17 @@
consume_bait()
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/proc/consume_bait()
var/obj/item/stack/ore/diamond/diamonds = locate(/obj/item/stack/ore/diamond) in oview(src, 9)
var/obj/item/pen/survival/bait = locate(/obj/item/pen/survival) in oview(src, 9)
if(!diamonds && !bait)
return
var/list/L = list()
for(var/obj/O in view(src, 9))
L += O
var/obj/item/stack/ore/diamond/diamonds = locate(/obj/item/stack/ore/diamond) in L
if(diamonds)
var/distanced = 0
distanced = get_dist(loc,diamonds.loc)
if(distanced <= 1 && diamonds)
qdel(diamonds)
src.visible_message("<span class='notice'>[src] consumes [diamonds], and it disappears! ...At least, you think.</span>")
var/obj/item/pen/survival/bait = locate(/obj/item/pen/survival) in L
if(bait)
var/distanceb = 0
distanceb = get_dist(loc,bait.loc)
@@ -373,7 +373,6 @@
sawn_off = TRUE
slot_flags = ITEM_SLOT_BELT
/obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
clumsy_check = 0
@@ -318,7 +318,7 @@
pump()
return TRUE
// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
//due to code weirdness, and the fact that a refactor is coming soon anyway, the barman's shotgun and maint shotgun are in revolver.dm
/obj/item/gun/ballistic/shotgun/doublebarrel/hook
name = "hook modified sawn-off shotgun"
+47 -14
View File
@@ -173,18 +173,60 @@
force = 15
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
//Sci guns
/obj/item/gun/energy/gravity_gun
name = "one-point gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity. Requires an anomaly core to function."
ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
item_state = "gravity_gun"
icon_state = "gravity_gun"
var/power = 4
var/firing_core = FALSE
/obj/item/gun/energy/gravity_gun/attackby(obj/item/C, mob/user)
if(istype(C, /obj/item/assembly/signaler/anomaly))
to_chat(user, "<span class='notice'>You insert [C] into the gravitational manipulator and the weapon gently hums to life.</span>")
firing_core = TRUE
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(C)
return
return ..()
/obj/item/gun/energy/gravity_gun/can_shoot()
if(!firing_core)
return FALSE
return ..()
/obj/item/gun/energy/wormhole_projector
name = "bluespace wormhole projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
desc = "A projector that emits high density quantum-coupled bluespace beams. Requires an anomaly core to function."
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
item_state = null
icon_state = "wormhole_projector"
pin = null
inaccuracy_modifier = 0.25
automatic_charge_overlays = FALSE
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
var/atmos_link = FALSE
var/firing_core = FALSE
/obj/item/gun/energy/wormhole_projector/attackby(obj/item/C, mob/user)
if(istype(C, /obj/item/assembly/signaler/anomaly))
to_chat(user, "<span class='notice'>You insert [C] into the wormhole projector and the weapon gently hums to life.</span>")
firing_core = TRUE
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(C)
return
/obj/item/gun/energy/wormhole_projector/can_shoot()
if(!firing_core)
return FALSE
return ..()
/obj/item/gun/energy/wormhole_projector/shoot_with_empty_chamber(mob/living/user)
. = ..()
to_chat(user, "<span class='danger'>The display says, 'NO CORE INSTALLED'.</span>")
/obj/item/gun/energy/wormhole_projector/update_icon_state()
icon_state = "[initial(icon_state)][current_firemode_index]"
@@ -243,6 +285,9 @@
p_blue = P
crosslink()
/obj/item/gun/energy/wormhole_projector/core_inserted
firing_core = TRUE
/* 3d printer 'pseudo guns' for borgs */
/obj/item/gun/energy/printer
@@ -298,18 +343,6 @@
/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
return
/obj/item/gun/energy/gravity_gun
name = "one-point bluespace-gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
item_state = "gravity_gun"
icon_state = "gravity_gun"
pin = null
var/power = 4
/obj/item/gun/energy/gravity_gun/security
pin = /obj/item/firing_pin
//Emitter Gun
/obj/item/gun/energy/emitter
@@ -20,8 +20,9 @@
newcasing.modified = modified
var/obj/item/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
newdart.modified = modified
newdart.damage = damage
newdart.nodamage = nodamage
if(modified)
newdart.damage = 5
newdart.nodamage = FALSE
newdart.damage_type = damage_type
if(pen)
newdart.pen = pen
@@ -625,8 +625,9 @@
myseed.adjust_potency(round(chems.get_reagent_amount(src.type) * 0.5))
/datum/reagent/consumable/buzz_fuzz/on_mob_life(mob/living/carbon/M)
M.reagents.add_reagent(/datum/reagent/consumable/sugar,1)
if(prob(5))
if(prob(33))
M.reagents.add_reagent(/datum/reagent/consumable/sugar,1)
if(prob(1))
M.reagents.add_reagent(/datum/reagent/consumable/honey,1)
..()
@@ -1125,7 +1125,7 @@
/datum/reagent/space_cleaner/sterilizine/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
reac_volume = min((reac_volume / 10), G.amount)
reac_volume = min((reac_volume / 5), G.amount)
new /obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
G.use(reac_volume)
@@ -74,12 +74,12 @@
build_path = /obj/item/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/rifle_receiver
name = "Rifle Receiver"
id = "rifle_receiver"
/datum/design/reciever
name = "Modular Receiver"
id = "modular_receiver"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 24000)
build_path = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_slug
@@ -282,10 +282,3 @@
build_path = /obj/item/vending_refill/custom
category = list("initial", "Misc")
/datum/design/trigger_assembly
name = "Trigger Assembly"
id = "trigger_assembly"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 6500, /datum/material/glass = 50)
build_path = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
category = list("initial", "Misc")
@@ -9,6 +9,8 @@
invocation_type = "shout"
level_max = 0
cooldown_min = 100
action_icon = 'icons/obj/magic.dmi'
action_icon_state = "iconmantra"
/obj/effect/proc_holder/spell/self/mantra/cast(mob/living/carbon/human/user)
if(user.has_status_effect(STATUS_EFFECT_MANTRA))
@@ -27,6 +29,8 @@
invocation_type = "shout"
level_max = 0
cooldown_min = 100
action_icon = 'icons/obj/magic.dmi'
action_icon_state = "iconasura"
/obj/effect/proc_holder/spell/self/asura/cast(mob/living/carbon/human/user)
if(user.has_status_effect(STATUS_EFFECT_ASURA))
@@ -297,6 +297,7 @@
owner.update_stamina()
consider_processing()
update_disabled()
update_threshhold_state()
return update_bodypart_damage_state()
/// Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
@@ -475,6 +476,7 @@
owner.updatehealth()
consider_processing()
update_disabled()
update_threshhold_state()
return update_bodypart_damage_state()
//Returns total damage.
-1
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@@ -2,7 +2,6 @@
name = "KinkMate"
desc = "A vending machine for all your unmentionable desires."
icon_state = "kink"
circuit = /obj/item/circuitboard/machine/kinkmate
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
vend_reply = "Have fun, you shameless pervert!"
products = list(
+2 -1
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@@ -34,7 +34,8 @@
/obj/item/healthanalyzer/wound = 4,
/obj/item/stack/medical/ointment = 2,
/obj/item/stack/medical/suture = 2,
/obj/item/stack/medical/bone_gel = 4)
/obj/item/stack/medical/bone_gel = 4,
/obj/item/stack/medical/nanogel = 4)
contraband = list(/obj/item/reagent_containers/pill/tox = 3,
/obj/item/reagent_containers/pill/morphine = 4,
/obj/item/reagent_containers/pill/charcoal = 6)
+1
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@@ -13,6 +13,7 @@
/obj/item/reagent_containers/medspray/sterilizine = 1,
/obj/item/healthanalyzer/wound = 2,
/obj/item/stack/medical/bone_gel = 2,
/obj/item/stack/medical/nanogel = 2,
/obj/item/reagent_containers/syringe/dart = 10)
contraband = list(/obj/item/reagent_containers/pill/tox = 2,
/obj/item/reagent_containers/pill/morphine = 2)
+2 -1
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@@ -17,7 +17,8 @@
/obj/item/tank/internals/anesthetic = 2,
/obj/item/clothing/mask/breath/medical = 5,
/obj/item/screwdriver = 5,
/obj/item/crowbar = 5)
/obj/item/crowbar = 6,
/obj/item/stack/medical/nanogel = 5)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
default_price = PRICE_EXPENSIVE
+1 -1
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@@ -212,7 +212,7 @@
/obj/item/clothing/under/rank/rnd/roboticist/sleek = 3,
/obj/item/clothing/under/rank/rnd/roboticist/skirt = 3,
/obj/item/clothing/suit/hooded/wintercoat/robotics = 3,
/obj/item/clothing/suit/toggle/labcoat = 3,
/obj/item/clothing/suit/toggle/labcoat/roboticist = 3,
/obj/item/clothing/shoes/sneakers/black = 3,
/obj/item/clothing/gloves/fingerless = 3,
/obj/item/clothing/head/soft/black = 3,
+4
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@@ -359,6 +359,10 @@
if(QDELETED(tasted) || (tasted.ckey && !(tasted.client?.prefs.vore_flags & LICKABLE)) || !Adjacent(tasted) || incapacitated(ignore_restraints = TRUE))
return
if(ishuman(tasted))
var/mob/living/carbon/human/H = tasted
H.wash_cream()
visible_message("<span class='warning'>[src] licks [tasted]!</span>","<span class='notice'>You lick [tasted]. They taste rather like [tasted.get_taste_message()].</span>","<b>Slurp!</b>")
/mob/living/proc/get_taste_message(allow_generic = TRUE, datum/species/mrace)