Porting some radial menu updates, and that one clown mask.
This commit is contained in:
@@ -6,17 +6,42 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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// Possible restyles for the cutout;
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// add an entry in change_appearance() if you add to here
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
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"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
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var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
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var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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var/pushed_over = FALSE
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/// If the cutout actually appears as what it portray and not a discolored version
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var/deceptive = FALSE
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var/lastattacker = null
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/obj/item/cardboard_cutout/Initialize()
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. = ..()
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if(possible_appearances)
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return
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possible_appearances = sortList(list(
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"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
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"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
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"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
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"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
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"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
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"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
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"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
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"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
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"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
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"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
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"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
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"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
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"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
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"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
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"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
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"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
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"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
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"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
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"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
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"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
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"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
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"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
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"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
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))
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/cardboard_cutout/attack_hand(mob/living/user)
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@@ -76,22 +101,21 @@
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push_over()
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return BULLET_ACT_HIT
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/**
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* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
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*
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* Arguments:
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* * crayon The crayon used to change and recolor the cardboard cutout
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* * user The mob choosing a skin of the cardboard cutout
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*/
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/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
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if(!crayon || !user)
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return
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return
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if(crayon.check_empty(user))
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return
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return
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var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
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if(!new_appearance || !crayon || !user.canUseTopic(src))
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var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
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if(!new_appearance)
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return
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if(!do_after(user, 10, FALSE, src, TRUE))
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return
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return FALSE
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if(!check_menu(user, crayon))
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return FALSE
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user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
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crayon.use_charges(1)
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crayon.check_empty(user)
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@@ -196,7 +220,33 @@
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name = "monkey ([rand(1, 999)])"
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desc = "A cardboard cutout of a monkey."
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icon_state = "cutout_monky"
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return 1
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else
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return FALSE
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return TRUE
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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* * crayon The crayon used to interact with a menu
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*/
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/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return FALSE
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if(!crayon || !user.is_holding(crayon))
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return FALSE
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if(crayon.check_empty(user))
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return FALSE
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return FALSE
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return TRUE
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/obj/item/cardboard_cutout/setDir(newdir)
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dir = SOUTH
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@@ -850,12 +850,6 @@
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#define NODESIGN "None"
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#define NANOTRASEN "NanotrasenStandard"
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#define SYNDI "SyndiSnacks"
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#define HEART "Heart"
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#define SMILEY "SmileyFace"
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/obj/item/storage/box/papersack
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name = "paper sack"
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desc = "A sack neatly crafted out of paper."
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@@ -863,7 +857,18 @@
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item_state = "paperbag_None"
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resistance_flags = FLAMMABLE
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foldable = null
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var/design = NODESIGN
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/// A list of all available papersack reskins
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var/list/papersack_designs = list()
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/obj/item/storage/box/papersack/Initialize(mapload)
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. = ..()
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papersack_designs = sortList(list(
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"None" = image(icon = src.icon, icon_state = "paperbag_None"),
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"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
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"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
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"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
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"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
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))
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/obj/item/storage/box/papersack/update_icon_state()
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if(contents.len == 0)
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@@ -871,55 +876,64 @@
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else
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icon_state = "[item_state]_closed"
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/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pen))
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//if a pen is used on the sack, dialogue to change its design appears
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if(contents.len)
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to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
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return
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var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
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var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
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if(get_dist(usr, src) > 1)
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to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
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return
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var/choice = designs.Find(switchDesign)
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if(design == designs[choice] || designs[choice] == "Cancel")
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return 0
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to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
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design = designs[choice]
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icon_state = "paperbag_[design]"
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item_state = "paperbag_[design]"
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switch(designs[choice])
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if(NODESIGN)
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var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
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if(!choice)
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return FALSE
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if(icon_state == "paperbag_[choice]")
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return FALSE
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switch(choice)
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if("None")
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desc = "A sack neatly crafted out of paper."
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if(NANOTRASEN)
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if("NanotrasenStandard")
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desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
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if(SYNDI)
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if("SyndiSnacks")
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desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
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if(HEART)
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if("Heart")
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desc = "A paper sack with a heart etched onto the side."
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if(SMILEY)
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if("SmileyFace")
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desc = "A paper sack with a crude smile etched onto the side."
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return 0
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else
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return FALSE
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to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
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icon_state = "paperbag_[choice]"
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item_state = "paperbag_[choice]"
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return FALSE
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else if(W.get_sharpness())
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if(!contents.len)
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if(item_state == "paperbag_None")
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user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
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new /obj/item/clothing/head/papersack(user.loc)
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qdel(src)
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return 0
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return FALSE
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else if(item_state == "paperbag_SmileyFace")
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user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
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new /obj/item/clothing/head/papersack/smiley(user.loc)
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qdel(src)
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return 0
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return FALSE
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return ..()
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#undef NODESIGN
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#undef NANOTRASEN
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#undef SYNDI
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#undef HEART
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#undef SMILEY
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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* * P The pen used to interact with a menu
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*/
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/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(contents.len)
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to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
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return FALSE
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if(!P || !user.is_holding(P))
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to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
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return FALSE
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return TRUE
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/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
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name = "ingredients box"
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@@ -91,8 +91,13 @@
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if (!is_ghost && !in_range(src, user))
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return
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var/list/tool_list = list(
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"Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
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"Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
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)
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if (up && down)
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var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
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var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if (!is_ghost && !in_range(src, user))
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return // nice try
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switch(result)
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@@ -112,6 +117,11 @@
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if(!is_ghost)
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add_fingerprint(user)
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/obj/structure/ladder/proc/check_menu(mob/user)
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/structure/ladder/attack_hand(mob/user)
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. = ..()
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if(.)
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