Added Astral beta chem.
This commit is contained in:
@@ -76,11 +76,12 @@
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//Should I turn someone with meter wide... assets into a blob?
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//this is far too lewd wah
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/obj/item/organ/genital/breasts/update_size()//wah
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var/obj/item/organ/genital/breasts/B = owner.getorganslot("breasts")
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//var/mob/living/carbon/human/o = owner
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//var/obj/item/organ/genital/breasts/B = o.getorganslot("breasts")
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message_admins("Breast size at start: [size], [cached_size], [owner]")
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if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
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to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</b></span>")
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B.Remove(owner)
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src.Remove(owner)
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switch(round(cached_size))
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if(0) //If flatchested
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size = "flat"
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@@ -103,21 +104,25 @@
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if(16 to INFINITY) //if Rediculous
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size = cached_size
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message_admins("Breast size: [size], [cached_size], [owner]")
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//message_admins("1. [breast_values[size]] vs [breast_values[prev_size]] || [size] vs [prev_size]")
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//message_admins("1. [prev_size] vs [breast_values[size]]")
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if(round(cached_size) < 16)//Because byond doesn't count from 0, I have to do this.
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if (isnum(prev_size))
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prev_size = breast_values[prev_size]//make numbers letters
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if(isnum(size))//Bloody byond with it's counting from 1
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size = breast_values[size] //make numbers letters
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message_admins("2. [breast_values[size]] vs [breast_values[prev_size]]")
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if (prev_size == 0)
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prev_size = "flat"
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if(size == 0)//Bloody byond with it's counting from 1
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size = "flat"
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if(isnum(prev_size))
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prev_size = breast_sizes[prev_size]
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message_admins("2. [breast_values[size]] vs [breast_values[prev_size]] || [size] vs [prev_size]")
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if (breast_values[size] > breast_values[prev_size])
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to_chat(owner, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [uppertext(size)]-cup.</b></span>")
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else if (breast_values[size] < breast_values[prev_size])
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to_chat(owner, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [uppertext(size)]-cup.</b></span>")
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prev_size = size
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icon_state = sanitize_text("breasts_[shape]_[size]")
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else if (cached_size == 16.2)
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to_chat(owner, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a hefty [uppertext(size)]cm diameter bosom, taking both of your hands to hold!.</b></span>")
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icon_state = sanitize_text("breasts_[shape]_[size]")
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owner.update_body()
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B.update_icon()
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update_icon()
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@@ -25,7 +25,7 @@
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/obj/item/organ/genital/penis/update_size()
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var/mob/living/carbon/human/o = owner
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if(cached_length < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
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var/obj/item/organ/genital/penis/P = o.getorganslot("breasts")
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var/obj/item/organ/genital/penis/P = o.getorganslot("penis")
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to_chat(o, "<span class='warning'>You feel your tallywacker shrinking away from your body as your groin flattens out!</b></span>")
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P.Remove(o)
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switch(round(cached_length))
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@@ -58,12 +58,12 @@
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to_chat(o, "<span class='warning'>Your [pick("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [uppertext(size)] inch penis.</b></span>")
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prev_size = length
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icon_state = sanitize_text("penis_[shape]_[size]")
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o.update_body()
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//P.update_icon()
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//update_body()
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//P.update_icon() //Either of these don't work, why???
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girth = (length * girth_ratio)
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/obj/item/organ/genital/penis/update_appearance()
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var/mob/living/carbon/human/o = owner
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//var/mob/living/carbon/o = owner
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var/string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
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icon_state = sanitize_text(string)
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var/lowershape = lowertext(shape)
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@@ -75,7 +75,7 @@
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color = "#[skintone2hex(H.skin_tone)]"
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else
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color = "#[owner.dna.features["cock_color"]]"
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o.update_body()
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owner.update_body()
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/obj/item/organ/genital/penis/update_link()
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if(owner)
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@@ -30,7 +30,7 @@
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id = "eigenstate"
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description = "A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient"
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taste_description = "wiggly"
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color = "#60A584" // rgb: 96, 0, 255
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color = "#5020H4" // rgb: 50, 20, 255
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overdose_threshold = 15
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addiction_threshold = 20
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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@@ -434,8 +434,6 @@
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metabolization_rate = 0.5
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var/mob/living/carbon/human/H
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/datum/reagent/fermi/BElarger/on_mob_life(mob/living/carbon/M) //Increases breast size
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/*
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switch(current_cycle)
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@@ -526,18 +524,18 @@
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if(nP)
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nP.length = 0.2
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to_chat(M, "<span class='warning'>Your groin feels warm, as you feel a newly forming bulge down below.</b></span>")//OwO
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nP.cached_length = 0
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nP.prev_size = 0
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nP.cached_length = 0.1
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nP.prev_size = 0.1
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M.reagents.remove_reagent(src.id, 5)
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P = nP
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else
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P.length = P.length + 0.1
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if (P.cached_length >= 10.5 && P.cached_length < 11) //too low?
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var/target = M.get_bodypart(BODY_ZONE_CHEST)
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to_chat(M, "<span class='warning'>Your cock begin to strain against your clothes tightly!</b></span>")
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M.apply_damage(5, BRUTE, target)
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P.update_appearance()
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P.cached_length = P.cached_length + 0.1
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if (P.cached_length >= 10.5 && P.cached_length < 11) //too low?
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var/target = M.get_bodypart(BODY_ZONE_CHEST)
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to_chat(M, "<span class='warning'>Your cock begin to strain against your clothes tightly!</b></span>")
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M.apply_damage(5, BRUTE, target)
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P.update()
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..()
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/datum/reagent/fermi/PElarger/overdose_process(mob/living/carbon/M) //Turns you into a male if female and ODing, doesn't touch nonbinary and object genders.
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@@ -566,24 +564,85 @@
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..()
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/datum/reagent/fermi/Astral // Gives you the ability to astral project for a moment!
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/datum/reagent/fermi/astral // Gives you the ability to astral project for a moment!
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name = "Astrogen"
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id = "astral"
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description = "A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix." //The toxic masculinity thing is a joke because I thought it would be funny to include it in the reagents, but I don't think many would find it funny?
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color = "#H60584" // rgb: 96, 0, 255
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description = "An opalescent murky liquid that is said to distort your soul from your being."
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color = "#6600A4" // rgb: 96, 0, 255
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taste_description = "a salty and sticky substance."
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overdose_threshold = 12
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metabolization_rate = 0.5
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metabolization_rate = 2.5
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overdose_threshold = 20
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addiction_threshold = 30
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addiction_stage1_end = 9999//Should never end.
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var/mob/living/carbon/origin
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var/mob/living/simple_animal/hostile/retaliate/ghost/G = null
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/datum/reagent/fermi/Astral // Gives you the ability to astral project for a moment!
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name = "Astrogen"
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id = "astral"
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description = "A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix." //The toxic masculinity thing is a joke because I thought it would be funny to include it in the reagents, but I don't think many would find it funny?
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color = "#H60584" // rgb: 96, 0, 255
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taste_description = "a salty and sticky substance."
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overdose_threshold = 12
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metabolization_rate = 0.5
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/datum/reagent/fermi/astral/on_mob_life(mob/living/M) // Gives you the ability to astral project for a moment!
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switch(current_cycle)
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if(1)
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//var/mob/living/carbon/H = M
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M.alpha = 255
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origin = M
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if (G == null)
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G = new(get_turf(M.loc))
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G.attacktext = "raises the hairs on the neck of"
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G.response_harm = "disrupts the concentration of"
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G.response_disarm = "wafts"
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G.loot = null
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G.maxHealth = 5
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G.health = 5
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G.melee_damage_lower = 0
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G.melee_damage_upper = 0
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G.deathmessage = "disappears as if it was never really there to begin with"
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G.incorporeal_move = 1
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G.alpha = 25
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G.name = "[M]'s astral ghost"
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M.mind.transfer_to(G)
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..()
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/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
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G.mind.transfer_to(origin)
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qdel(G)
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..()
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/datum/reagent/fermi/astral/overdose_start(mob/living/carbon/M)
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origin.Sleeping(100, 0)
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G.Sleeping(100, 0)
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..()
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//Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body (cloning only..?).
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/datum/reagent/fermi/astral/addiction_act_stage1(mob/living/carbon/M)
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if(prob(50))
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M.alpha = M.alpha - 1
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switch(M.alpha)
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if(245)
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to_chat(M, "<span class='warning'>You notice your body starting to disappear, maybe you took too much Astrogen...?</b></span>")
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M.alpha = M.alpha - 1
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if(220)
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to_chat(M, "<span class='notice'>Your addiction is only getting worse as your body disappears. Maybe you should get some more, and fast?</b></span>")
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M.alpha = M.alpha - 1
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if(180)
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to_chat(M, "<span class='notice'>You're starting to get scared as more and more of your body and conciousness begins to fade.</b></span>")
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M.alpha = M.alpha - 1
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if(120)
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to_chat(M, "<span class='notice'>As you lose more and more of yourself, you start to think that maybe shedding your mortality isn't too bad.</b></span>")
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M.alpha = M.alpha - 1
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if(100)
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to_chat(M, "<span class='notice'>You feel a substantial part of your soul flake off into the ethereal world, rendering yourself unclonable.</b></span>")
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M.alpha = M.alpha - 1
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M.add_trait(TRAIT_NOCLONE)
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if(80)
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to_chat(M, "<span class='notice'>You feel a thrill shoot through your body as what's left of your mind contemplates the coming oblivion of your self.</b></span>")
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M.alpha = M.alpha - 1
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if(45)
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to_chat(M, "<span class='warning'>The last vestiges of your mind eagerly await your imminent annihilation.</b></span>")
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M.alpha = M.alpha - 1
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if(M.alpha <= 30)
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to_chat(M, "<span class='warning'>Your body disperses from exisitance, as you become one with the universe.</b></span>")
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to_chat(M, "<span class='userdanger'>As your body disappears, your conciousness doesn't. Should you find a way back into the mortal coil, your memories of the afterlife remain with you. (At the cost of staying in character while dead.)</span>")//Legalised IC OOK? I have a suspicion this won't make it past the review. At least it'll be presented as a neat idea! If this is unacceptable I will propose the idea that the player can retain living memories across lives if they die in this way only.
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M.visible_message("[M] suddenly disappears, their body evaporatting from exisitance, freeing [M] from their mortal coil.")
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qdel(M)
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..()
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/*
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@@ -25,7 +25,7 @@
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/datum/chemical_reaction/eigenstate/on_reaction(datum/reagents/holder)
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var/location = get_turf(holder.my_atom)
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var/reagent/fermi/eigenstate/location_created = location
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var/datum/reagent/fermi/eigenstate/location_created = location
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//serum
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/datum/chemical_reaction/SDGF
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