diff --git a/code/__HELPERS/weakref.dm b/code/__HELPERS/weakref.dm
new file mode 100644
index 0000000000..0b007332ef
--- /dev/null
+++ b/code/__HELPERS/weakref.dm
@@ -0,0 +1,2 @@
+/// Checks if potential_weakref is a weakref of thing.
+#define IS_WEAKREF_OF(thing, potential_weakref) (istype(thing, /datum) && !isnull(potential_weakref) && thing.weak_reference == potential_weakref)
diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm
index 2ff1e284d0..47efc967ac 100644
--- a/code/controllers/subsystem/throwing.dm
+++ b/code/controllers/subsystem/throwing.dm
@@ -87,6 +87,7 @@ SUBSYSTEM_DEF(throwing)
if(HAS_TRAIT_FROM(thrownthing, TRAIT_SPOOKY_THROW, "revenant"))
REMOVE_TRAIT(thrownthing, TRAIT_SPOOKY_THROW, "revenant")
SSthrowing.processing -= thrownthing
+ SSthrowing.currentrun -= thrownthing
thrownthing.throwing = null
thrownthing = null
target = null
diff --git a/code/datums/action.dm b/code/datums/action.dm
index ac8c909bd2..658424f577 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -41,8 +41,7 @@
if(owner)
Remove(owner)
target = null
- qdel(button)
- button = null
+ QDEL_NULL(button)
return ..()
/datum/action/proc/Grant(mob/M)
diff --git a/code/datums/wounds/_scars.dm b/code/datums/wounds/_scars.dm
index 3fb6546edb..0edcf65b42 100644
--- a/code/datums/wounds/_scars.dm
+++ b/code/datums/wounds/_scars.dm
@@ -28,6 +28,8 @@
LAZYREMOVE(limb.scars, src)
if(victim)
LAZYREMOVE(victim.all_scars, src)
+ limb = null
+ victim = null
. = ..()
/**
@@ -45,6 +47,8 @@
qdel(src)
return
limb = BP
+ RegisterSignal(limb, COMSIG_PARENT_QDELETING, .proc/limb_gone)
+
severity = W.severity
if(limb.owner)
victim = limb.owner
@@ -84,6 +88,7 @@
return
limb = BP
+ RegisterSignal(limb, COMSIG_PARENT_QDELETING, .proc/limb_gone)
src.severity = severity
LAZYADD(limb.scars, src)
if(BP.owner)
@@ -102,6 +107,10 @@
visibility = 7
return TRUE
+/datum/scar/proc/limb_gone()
+ SIGNAL_HANDLER
+ qdel(src)
+
/// What will show up in examine_more() if this scar is visible
/datum/scar/proc/get_examine_description(mob/viewer)
if(!victim || !is_visible(viewer))
diff --git a/code/datums/wounds/_wounds.dm b/code/datums/wounds/_wounds.dm
index 6cab8818ee..a2c4a70380 100644
--- a/code/datums/wounds/_wounds.dm
+++ b/code/datums/wounds/_wounds.dm
@@ -73,8 +73,6 @@
/// What status effect we assign on application
var/status_effect_type
- /// The status effect we're linked to
- var/datum/status_effect/linked_status_effect
/// If we're operating on this wound and it gets healed, we'll nix the surgery too
var/datum/surgery/attached_surgery
/// if you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power
@@ -127,12 +125,13 @@
return
victim = L.owner
+ RegisterSignal(victim, COMSIG_PARENT_QDELETING, .proc/null_victim)
limb = L
LAZYADD(victim.all_wounds, src)
LAZYADD(limb.wounds, src)
limb.update_wounds()
if(status_effect_type)
- linked_status_effect = victim.apply_status_effect(status_effect_type, src)
+ victim.apply_status_effect(status_effect_type, src)
SEND_SIGNAL(victim, COMSIG_CARBON_GAIN_WOUND, src, limb)
victim.emote("pain")
if(!victim.alerts["wound"]) // only one alert is shared between all of the wounds
@@ -161,6 +160,14 @@
wound_injury(old_wound)
second_wind()
+/datum/wound/proc/null_victim()
+ SIGNAL_HANDLER
+ victim = null
+
+/datum/wound/proc/source_died()
+ SIGNAL_HANDLER
+ qdel(src)
+
/// Remove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim
/datum/wound/proc/remove_wound(ignore_limb, replaced = FALSE)
//TODO: have better way to tell if we're getting removed without replacement (full heal) scar stuff
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 24b49a3af7..2c34c67c58 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -15,7 +15,10 @@
var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
- var/fire = null
+ ///Do we have an active fire alarm?
+ var/fire = FALSE
+ ///How many fire alarm sources do we have?
+ var/triggered_firealarms = 0
///Whether there is an atmos alarm in this area
var/atmosalm = FALSE
var/poweralm = FALSE
@@ -443,7 +446,18 @@ GLOBAL_LIST_EMPTY(teleportlocs)
START_PROCESSING(SSobj, src)
/area/proc/firereset(obj/source)
- if (fire)
+ var/should_reset_alarms = fire
+ if(source)
+ if(istype(source, /obj/machinery/firealarm))
+ var/obj/machinery/firealarm/alarm = source
+ if(alarm.triggered)
+ alarm.triggered = FALSE
+ triggered_firealarms -= 1
+ if(triggered_firealarms > 0)
+ should_reset_alarms = FALSE
+ should_reset_alarms = should_reset_alarms & power_environ //No resetting if there's no power
+
+ if (should_reset_alarms) // if there's a source, make sure there's no fire alarms left
set_fire_alarm_effects(FALSE)
ModifyFiredoors(TRUE)
@@ -463,6 +477,18 @@ GLOBAL_LIST_EMPTY(teleportlocs)
STOP_PROCESSING(SSobj, src)
+///Get rid of any dangling camera refs
+/area/proc/clear_camera(obj/machinery/camera/cam)
+ LAZYREMOVE(cameras, cam)
+ for (var/mob/living/silicon/aiPlayer as anything in GLOB.silicon_mobs)
+ aiPlayer.freeCamera(src, cam)
+ for (var/obj/machinery/computer/station_alert/comp as anything in GLOB.alert_consoles)
+ comp.freeCamera(src, cam)
+ for (var/mob/living/simple_animal/drone/drone_on as anything in GLOB.drones_list)
+ drone_on.freeCamera(src, cam)
+ for(var/datum/computer_file/program/alarm_monitor/monitor as anything in GLOB.alarmdisplay)
+ monitor.freeCamera(src, cam)
+
/area/process()
if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds
ModifyFiredoors(FALSE)
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index bace332ef2..1e41b726df 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -117,11 +117,16 @@
. = ..()
+ //We add ourselves to this list, best to clear it out
+ // LAZYCLEARLIST(area_sensitive_contents)
+
for(var/movable_content in contents)
qdel(movable_content)
moveToNullspace()
+ vis_contents.Cut()
+
/atom/movable/proc/update_emissive_block()
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
return
diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm
index d708af7d7a..c720668a5b 100644
--- a/code/game/machinery/Beacon.dm
+++ b/code/game/machinery/Beacon.dm
@@ -38,7 +38,7 @@
icon_state = "[state]"
/obj/machinery/bluespace_beacon/process()
- if(!Beacon)
+ if(QDELETED(Beacon)) //Don't move it out of nullspace BACK INTO THE GAME for the love of god
var/turf/T = loc
Beacon = new(T)
Beacon.invisibility = INVISIBILITY_MAXIMUM
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 9a23cc86fb..6e794b8072 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -81,15 +81,15 @@
if(can_use())
toggle_cam(null, 0) //kick anyone viewing out and remove from the camera chunks
GLOB.cameranet.cameras -= src
+ cancelCameraAlarm()
if(isarea(myarea))
- LAZYREMOVE(myarea.cameras, src)
+ myarea.clear_camera(src)
QDEL_NULL(assembly)
if(bug)
- bug.bugged_cameras -= src.c_tag
+ bug.bugged_cameras -= c_tag
if(bug.current == src)
bug.current = null
bug = null
- cancelCameraAlarm()
return ..()
/obj/machinery/camera/emp_act(severity)
diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm
index 0671100623..df84d5a26a 100644
--- a/code/game/machinery/computer/station_alert.dm
+++ b/code/game/machinery/computer/station_alert.dm
@@ -33,31 +33,46 @@
return data
-/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
+/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/home, cameras, obj/source)
if(source.z != z)
return
if(stat & (BROKEN))
return
- var/list/L = alarms[class]
- for(var/I in L)
- if (I == A.name)
- var/list/alarm = L[I]
+ var/list/our_sort = alarms[class]
+ for(var/areaname in our_sort)
+ if (areaname == home.name)
+ var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
- return 1
- var/obj/machinery/camera/C = null
- var/list/CL = null
- if(O && islist(O))
- CL = O
- if (CL.len == 1)
- C = CL[1]
- else if(O && istype(O, /obj/machinery/camera))
- C = O
- L[A.name] = list(A, (C ? C : O), list(source))
- return 1
+ return TRUE
+ var/obj/machinery/camera/cam = null
+ var/list/our_cams = null
+ if(cameras && islist(cameras))
+ our_cams = cameras
+ if (our_cams.len == 1)
+ cam = our_cams[1]
+ else if(cameras && istype(cameras, /obj/machinery/camera))
+ cam = cameras
+ our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
+ return TRUE
+
+/obj/machinery/computer/station_alert/proc/freeCamera(area/home, obj/machinery/camera/cam)
+ for(var/class in alarms)
+ var/our_area = alarms[class][home.name]
+ if(!our_area)
+ continue
+ var/cams = our_area[2] //Get the cameras
+ if(!cams)
+ continue
+ if(islist(cams))
+ cams -= cam
+ if(length(cams) == 1)
+ our_area[2] = cams[1]
+ else
+ our_area[2] = null
/obj/machinery/computer/station_alert/proc/cancelAlarm(class, area/A, obj/origin)
if(stat & (BROKEN))
diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm
index 4526a75f32..0a0a4e08f3 100644
--- a/code/game/machinery/embedded_controller/embedded_controller_base.dm
+++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm
@@ -3,6 +3,10 @@
var/state
var/obj/machinery/embedded_controller/master
+/datum/computer/file/embedded_program/Destroy()
+ master = null
+ . = ..()
+
/datum/computer/file/embedded_program/proc/post_signal(datum/signal/signal, comm_line)
if(master)
master.post_signal(signal, comm_line)
@@ -25,6 +29,11 @@
var/on = TRUE
+/obj/machinery/embedded_controller/Destroy()
+ if(program)
+ QDEL_NULL(program)
+ . = ..()
+
/obj/machinery/embedded_controller/ui_interact(mob/user)
. = ..()
user.set_machine(src)
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index cca67030ed..a0da29b2d3 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -33,8 +33,10 @@
var/detecting = 1
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
- var/last_alarm = 0
+ COOLDOWN_DECLARE(last_alarm)
var/area/myarea = null
+ //Has this firealarm been triggered by its enviroment?
+ var/triggered = FALSE
/obj/machinery/firealarm/Initialize(mapload, dir, building)
. = ..()
@@ -50,6 +52,7 @@
LAZYADD(myarea.firealarms, src)
/obj/machinery/firealarm/Destroy()
+ myarea.firereset(src)
LAZYREMOVE(myarea.firealarms, src)
return ..()
@@ -102,7 +105,7 @@
. += mutable_appearance(icon, "fire_on")
. += emissive_appearance(icon, "fire_on")
- if(!panel_open && detecting) //It just looks horrible with the panel open
+ if(!panel_open && detecting && triggered) //It just looks horrible with the panel open
. += "fire_detected"
. += mutable_appearance(icon, "fire_detected")
. += emissive_appearance(icon, "fire_detected") //Pain
@@ -129,14 +132,14 @@
return TRUE
/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
- if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
+ if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && COOLDOWN_FINISHED(src, last_alarm) && !(obj_flags & EMAGGED) && detecting && !stat)
alarm()
- ..()
+ return ..()
/obj/machinery/firealarm/proc/alarm(mob/user)
- if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
+ if(!is_operational() || !COOLDOWN_FINISHED(src, last_alarm))
return
- last_alarm = world.time
+ COOLDOWN_START(src, last_alarm, FIREALARM_COOLDOWN)
var/area/A = get_base_area(src)
A.firealert(src)
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
@@ -147,7 +150,7 @@
if(!is_operational())
return
var/area/A = get_base_area(src)
- A.firereset(src)
+ A.firereset()
if(user)
log_game("[user] reset a fire alarm at [COORD(src)]")
diff --git a/code/game/machinery/mechlaunchpad.dm b/code/game/machinery/mechlaunchpad.dm
index a2ac2efb3f..c6872edda0 100644
--- a/code/game/machinery/mechlaunchpad.dm
+++ b/code/game/machinery/mechlaunchpad.dm
@@ -24,6 +24,7 @@
connected_console = null
for(var/obj/machinery/computer/mechpad/console in consoles)
console.mechpads -= src
+ GLOB.mechpad_list -= src
return ..()
/obj/machinery/mechpad/screwdriver_act(mob/user, obj/item/tool)
diff --git a/code/game/objects/effects/decals/cleanable/gibs.dm b/code/game/objects/effects/decals/cleanable/gibs.dm
index f57daac309..a17b4d7d50 100644
--- a/code/game/objects/effects/decals/cleanable/gibs.dm
+++ b/code/game/objects/effects/decals/cleanable/gibs.dm
@@ -11,6 +11,7 @@
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
+ turf_loc_check = FALSE
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases, list/blood_data)
. = ..()
@@ -22,6 +23,9 @@
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
update_icon()
+/obj/effect/decal/cleanable/blood/gibs/replace_decal(obj/effect/decal/cleanable/C)
+ return FALSE //Never fail to place us
+
/obj/effect/decal/cleanable/blood/gibs/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm
index ef9825ee79..a327441f9a 100644
--- a/code/game/objects/items/circuitboards/machine_circuitboards.dm
+++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm
@@ -725,6 +725,26 @@
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
+/obj/item/circuitboard/machine/chem_dispenser/fullupgrade
+ build_path = /obj/machinery/chem_dispenser/fullupgrade
+ req_components = list(
+ /obj/item/stock_parts/matter_bin/bluespace = 2,
+ /obj/item/stock_parts/capacitor/quadratic = 2,
+ /obj/item/stock_parts/manipulator/femto = 2,
+ /obj/item/stack/sheet/glass = 1,
+ /obj/item/stock_parts/cell/bluespace = 1,
+ )
+
+/obj/item/circuitboard/machine/chem_dispenser/mutagensaltpeter
+ build_path = /obj/machinery/chem_dispenser/mutagensaltpeter
+ req_components = list(
+ /obj/item/stock_parts/matter_bin/bluespace = 2,
+ /obj/item/stock_parts/capacitor/quadratic = 2,
+ /obj/item/stock_parts/manipulator/femto = 2,
+ /obj/item/stack/sheet/glass = 1,
+ /obj/item/stock_parts/cell/bluespace = 1,
+ )
+
/obj/item/circuitboard/machine/chem_dispenser/apothecary
name = "Apotechary Chem Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/apothecary
@@ -740,7 +760,13 @@
name = "Reagent Synthesizer (Abductor Machine Board)"
icon_state = "abductor_mod"
build_path = /obj/machinery/chem_dispenser/abductor
- def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
+ req_components = list(
+ /obj/item/stock_parts/matter_bin/bluespace = 2,
+ /obj/item/stock_parts/capacitor/quadratic = 2,
+ /obj/item/stock_parts/manipulator/femto = 2,
+ /obj/item/stack/sheet/glass = 1,
+ /obj/item/stock_parts/cell/bluespace = 1,
+ )
needs_anchored = FALSE
/obj/item/circuitboard/machine/chem_heater
@@ -1175,11 +1201,31 @@
icon_state = "service"
build_path = /obj/machinery/chem_dispenser/drinks
+/obj/item/circuitboard/machine/chem_dispenser/drinks/fullupgrade
+ build_path = /obj/machinery/chem_dispenser/drinks/fullupgrade
+ req_components = list(
+ /obj/item/stock_parts/matter_bin/bluespace = 2,
+ /obj/item/stock_parts/capacitor/quadratic = 2,
+ /obj/item/stock_parts/manipulator/femto = 2,
+ /obj/item/stack/sheet/glass = 1,
+ /obj/item/stock_parts/cell/bluespace = 1,
+ )
+
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer
name = "Booze Dispenser (Machine Board)"
icon_state = "service"
build_path = /obj/machinery/chem_dispenser/drinks/beer
+/obj/item/circuitboard/machine/chem_dispenser/drinks/beer/fullupgrade
+ build_path = /obj/machinery/chem_dispenser/drinks/beer/fullupgrade
+ req_components = list(
+ /obj/item/stock_parts/matter_bin/bluespace = 2,
+ /obj/item/stock_parts/capacitor/quadratic = 2,
+ /obj/item/stock_parts/manipulator/femto = 2,
+ /obj/item/stack/sheet/glass = 1,
+ /obj/item/stock_parts/cell/bluespace = 1,
+ )
+
/obj/item/circuitboard/machine/chem_master/condi
name = "CondiMaster 3000 (Machine Board)"
icon_state = "service"
diff --git a/code/game/objects/items/devices/beacon.dm b/code/game/objects/items/devices/beacon.dm
index 86aa787c3e..cf59551bb8 100644
--- a/code/game/objects/items/devices/beacon.dm
+++ b/code/game/objects/items/devices/beacon.dm
@@ -17,7 +17,7 @@
icon_state = "beacon-off"
/obj/item/beacon/Destroy()
- GLOB.teleportbeacons.Remove(src)
+ GLOB.teleportbeacons -= src
return ..()
/obj/item/beacon/attack_self(mob/user)
@@ -27,7 +27,7 @@
GLOB.teleportbeacons += src
else
icon_state = "beacon-off"
- GLOB.teleportbeacons.Remove(src)
+ GLOB.teleportbeacons -= src
to_chat(user, "You [enabled ? "enable" : "disable"] the beacon.")
return
diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm
index 958877d42d..98f19a2f6e 100644
--- a/code/game/objects/items/devices/taperecorder.dm
+++ b/code/game/objects/items/devices/taperecorder.dm
@@ -28,6 +28,10 @@
mytape = new starting_tape_type(src)
update_icon()
+/obj/item/taperecorder/Destroy()
+ // QDEL_NULL(soundloop)
+ QDEL_NULL(mytape)
+ return ..()
/obj/item/taperecorder/examine(mob/user)
. = ..()
diff --git a/code/game/objects/items/tanks/jetpack.dm b/code/game/objects/items/tanks/jetpack.dm
index 06c38ead9f..dfd53b3a0d 100644
--- a/code/game/objects/items/tanks/jetpack.dm
+++ b/code/game/objects/items/tanks/jetpack.dm
@@ -19,6 +19,10 @@
ion_trail = new
ion_trail.set_up(src)
+/obj/item/tank/jetpack/Destroy()
+ QDEL_NULL(ion_trail)
+ return ..()
+
/obj/item/tank/jetpack/populate_gas()
if(gas_type)
air_contents.set_moles(gas_type, ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 46db798c84..650fdf040b 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -139,7 +139,7 @@
/obj/structure/closet/crate/freezer/Destroy()
recursive_organ_check(src)
- ..()
+ return ..()
/obj/structure/closet/crate/freezer/Initialize(mapload)
. = ..()
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index dc44ac728f..b6be7f1fe1 100755
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -137,6 +137,8 @@ GLOBAL_LIST_EMPTY(station_turfs)
requires_activation = FALSE
..()
+ vis_contents.Cut()
+
/turf/on_attack_hand(mob/user)
user.Move_Pulled(src)
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index 66b8277273..90407264ad 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -238,6 +238,8 @@
SSradio.remove_object(src, frequency)
qdel(wires)
wires = null
+ var/area/ourarea = get_area(src)
+ ourarea.atmosalert(FALSE, src)
return ..()
/obj/machinery/airalarm/examine(mob/user)
diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm
index b0eb932d85..214c07fa48 100644
--- a/code/modules/cargo/console.dm
+++ b/code/modules/cargo/console.dm
@@ -40,7 +40,7 @@
/obj/machinery/computer/cargo/Destroy()
QDEL_NULL(radio)
- ..()
+ return ..()
/obj/machinery/computer/cargo/proc/get_export_categories()
. = EXPORT_CARGO
diff --git a/code/modules/clothing/gloves/tacklers.dm b/code/modules/clothing/gloves/tacklers.dm
index 754a72ff0c..b99eca1a61 100644
--- a/code/modules/clothing/gloves/tacklers.dm
+++ b/code/modules/clothing/gloves/tacklers.dm
@@ -25,6 +25,10 @@
/// See: [/datum/component/tackler/var/skill_mod]
var/skill_mod = 1
+/obj/item/clothing/gloves/tackler/Destroy()
+ tackler = null
+ return ..()
+
/obj/item/clothing/gloves/tackler/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
@@ -34,12 +38,12 @@
var/mob/living/carbon/human/H = user
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
else
- qdel(tackler) // Only wearing it!
+ QDEL_NULL(tackler) // Only wearing it!
/obj/item/clothing/gloves/tackler/dropped(mob/user)
. = ..()
if(tackler)
- qdel(tackler)
+ QDEL_NULL(tackler)
/obj/item/clothing/gloves/tackler/dolphin
name = "dolphin gloves"
diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm
index 324e6c1e99..0a378fadc2 100644
--- a/code/modules/lighting/lighting_source.dm
+++ b/code/modules/lighting/lighting_source.dm
@@ -63,6 +63,10 @@
if (needs_update)
GLOB.lighting_update_lights -= src
+ top_atom = null
+ source_atom = null
+ source_turf = null
+ pixel_turf = null
. = ..()
// Yes this doesn't align correctly on anything other than 4 width tabs.
diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
index 6598dd6a54..a5ea6e1c89 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
@@ -17,10 +17,6 @@ Doesn't work on other aliens/AI.*/
action_icon_state = "spell_default"
action_background_icon_state = "bg_alien"
-/obj/effect/proc_holder/alien/Initialize(mapload)
- . = ..()
- action = new(src)
-
/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check = FALSE)
if(!istype(user))
return TRUE
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 3e16c9afa1..2781b6bfec 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -492,43 +492,61 @@
call_bot_cooldown = 0
-/mob/living/silicon/ai/triggerAlarm(class, area/A, O, obj/alarmsource)
- if(alarmsource.z != z)
+/mob/living/silicon/ai/triggerAlarm(class, area/home, cameras, obj/source)
+ if(source.z != z)
return
- var/list/L = alarms[class]
- for (var/I in L)
- if (I == A.name)
- var/list/alarm = L[I]
+ var/list/our_sort = alarms[class]
+ for(var/areaname in our_sort)
+ if (areaname == home.name)
+ var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
- if (!(alarmsource in sources))
- sources += alarmsource
- return 1
- var/obj/machinery/camera/C = null
- var/list/CL = null
- if (O && istype(O, /list))
- CL = O
- if (CL.len == 1)
- C = CL[1]
- else if (O && istype(O, /obj/machinery/camera))
- C = O
- L[A.name] = list(A, (C) ? C : O, list(alarmsource))
- if (O)
- if (C && C.can_use())
- queueAlarm("--- [class] alarm detected in [A.name]! ([C.c_tag])", class)
- else if (CL && CL.len)
+ if (!(source in sources))
+ sources += source
+ return TRUE
+
+ var/obj/machinery/camera/cam = null
+ var/list/our_cams = null
+ if(cameras && islist(cameras))
+ our_cams = cameras
+ if (our_cams.len == 1)
+ cam = our_cams[1]
+ else if(cameras && istype(cameras, /obj/machinery/camera))
+ cam = cameras
+ our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
+
+ if (cameras)
+ if (cam?.can_use())
+ queueAlarm("--- [class] alarm detected in [home.name]! ([cam.c_tag])", class)
+ else if (our_cams?.len)
var/foo = 0
var/dat2 = ""
- for (var/obj/machinery/camera/I in CL)
+ for (var/obj/machinery/camera/I in our_cams)
dat2 += text("[][]", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit...
foo = 1
- queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
+ queueAlarm(text ("--- [] alarm detected in []! ([])", class, home.name, dat2), class)
else
- queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
+ queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, home.name), class)
else
- queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
- if (viewalerts) ai_alerts()
+ queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, home.name), class)
+ if (viewalerts)
+ ai_alerts()
return 1
+/mob/living/silicon/ai/freeCamera(area/home, obj/machinery/camera/cam)
+ for(var/class in alarms)
+ var/our_area = alarms[class][home.name]
+ if(!our_area)
+ continue
+ var/cams = our_area[2] //Get the cameras
+ if(!cams)
+ continue
+ if(islist(cams))
+ cams -= cam
+ if(length(cams) == 1)
+ our_area[2] = cams[1]
+ else
+ our_area[2] = null
+
/mob/living/silicon/ai/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 19847d9bdc..f8628c124b 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -255,31 +255,47 @@
/mob/living/silicon/robot/restrained(ignore_grab)
. = 0
-/mob/living/silicon/robot/triggerAlarm(class, area/A, O, obj/alarmsource)
- if(alarmsource.z != z)
+/mob/living/silicon/robot/triggerAlarm(class, area/home, cameras, obj/source)
+ if(source.z != z)
return
if(stat == DEAD)
return 1
- var/list/L = alarms[class]
- for (var/I in L)
- if (I == A.name)
- var/list/alarm = L[I]
+ var/list/our_sort = alarms[class]
+ for(var/areaname in our_sort)
+ if (areaname == home.name)
+ var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
- if (!(alarmsource in sources))
- sources += alarmsource
+ if (!(source in sources))
+ sources += source
return 1
- var/obj/machinery/camera/C = null
- var/list/CL = null
- if (O && istype(O, /list))
- CL = O
- if (CL.len == 1)
- C = CL[1]
- else if (O && istype(O, /obj/machinery/camera))
- C = O
- L[A.name] = list(A, (C) ? C : O, list(alarmsource))
- queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
+
+ var/obj/machinery/camera/cam = null
+ var/list/our_cams = null
+ if(cameras && islist(cameras))
+ our_cams = cameras
+ if (our_cams.len == 1)
+ cam = our_cams[1]
+ else if(cameras && istype(cameras, /obj/machinery/camera))
+ cam = cameras
+ our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
+ queueAlarm(text("--- [class] alarm detected in [home.name]!"), class)
return TRUE
+/mob/living/silicon/robot/freeCamera(area/home, obj/machinery/camera/cam)
+ for(var/class in alarms)
+ var/our_area = alarms[class][home.name]
+ if(!our_area)
+ continue
+ var/cams = our_area[2] //Get the cameras
+ if(!cams)
+ continue
+ if(islist(cams))
+ cams -= cam
+ if(length(cams) == 1)
+ our_area[2] = cams[1]
+ else
+ our_area[2] = null
+
/mob/living/silicon/robot/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 76bfcf6eba..467b61dc21 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -87,6 +87,9 @@
/mob/living/silicon/proc/cancelAlarm()
return
+/mob/living/silicon/proc/freeCamera()
+ return
+
/mob/living/silicon/proc/triggerAlarm()
return
diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 203ac5f846..1320c13085 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -194,9 +194,9 @@
GLOB.bots_list -= src
if(paicard)
ejectpai()
- qdel(Radio)
- qdel(access_card)
- qdel(bot_core)
+ QDEL_NULL(Radio)
+ QDEL_NULL(access_card)
+ QDEL_NULL(bot_core)
return ..()
/mob/living/simple_animal/bot/bee_friendly()
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
index d35f12b0f6..6b524f6114 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
@@ -231,20 +231,26 @@
adjustBruteLoss(heavy_emp_damage)
to_chat(src, "HeAV% DA%^MMA+G TO I/O CIR!%UUT!")
-/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/A, O, obj/alarmsource)
- if(alarmsource.z != z)
+/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/home, cameras, obj/source)
+ if(source.z != z)
return
- if(stat != DEAD)
- var/list/L = src.alarms[class]
- for (var/I in L)
- if (I == A.name)
- var/list/alarm = L[I]
- var/list/sources = alarm[2]
- if (!(alarmsource in sources))
- sources += alarmsource
- return
- L[A.name] = list(A, list(alarmsource))
- to_chat(src, "--- [class] alarm detected in [A.name]!")
+ if(stat == DEAD)
+ return
+ var/list/our_sort = alarms[class]
+ for(var/areaname in our_sort)
+ if (areaname == home.name)
+ var/list/alarm = our_sort[areaname]
+ var/list/sources = alarm[3]
+ if (!(source in sources))
+ sources += source
+ return TRUE
+
+ our_sort[home.name] = list(home, list(source))
+ to_chat(src, "--- [class] alarm detected in [home.name]!")
+
+///This isn't currently needed since drones do jack shit with cameras. I hate this code so much
+/mob/living/simple_animal/drone/proc/freeCamera(area/home, obj/machinery/camera/cam)
+ return
/mob/living/simple_animal/drone/proc/cancelAlarm(class, area/A, obj/origin)
if(stat != DEAD)
diff --git a/code/modules/mob/mob_lists.dm b/code/modules/mob/mob_lists.dm
index 14f519ec30..bd47d511e1 100644
--- a/code/modules/mob/mob_lists.dm
+++ b/code/modules/mob/mob_lists.dm
@@ -10,6 +10,8 @@
///Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
/mob/proc/add_to_alive_mob_list()
+ if(QDELETED(src))
+ return
GLOB.alive_mob_list |= src
if(client)
add_to_current_living_players()
@@ -23,6 +25,8 @@
///Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
/mob/proc/add_to_dead_mob_list()
+ if(QDELETED(src))
+ return
GLOB.dead_mob_list |= src
if(client)
add_to_current_dead_players()
diff --git a/code/modules/modular_computers/file_system/programs/alarm.dm b/code/modules/modular_computers/file_system/programs/alarm.dm
index 646d9892ba..80c0c4dfa8 100644
--- a/code/modules/modular_computers/file_system/programs/alarm.dm
+++ b/code/modules/modular_computers/file_system/programs/alarm.dm
@@ -36,35 +36,49 @@
return data
-/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/A, O, obj/source)
+/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/home, cameras, obj/source)
if(is_station_level(source.z))
- if(!(A.type in GLOB.the_station_areas))
+ if(!(home.type in GLOB.the_station_areas))
return
- else if(!is_mining_level(source.z) || istype(A, /area/ruin))
+ else if(!is_mining_level(source.z) || istype(home, /area/ruin))
return
- var/list/L = alarms[class]
- for(var/I in L)
- if (I == A.name)
- var/list/alarm = L[I]
+ var/list/our_sort = alarms[class]
+ for(var/areaname in our_sort)
+ if (areaname == home.name)
+ var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
- return 1
- var/obj/machinery/camera/C = null
- var/list/CL = null
- if(O && istype(O, /list))
- CL = O
- if (CL.len == 1)
- C = CL[1]
- else if(O && istype(O, /obj/machinery/camera))
- C = O
- L[A.name] = list(A, (C ? C : O), list(source))
+ return TRUE
+
+ var/obj/machinery/camera/cam = null
+ var/list/our_cams = null
+ if(cameras && islist(cameras))
+ our_cams = cameras
+ if (our_cams.len == 1)
+ cam = our_cams[1]
+ else if(cameras && istype(cameras, /obj/machinery/camera))
+ cam = cameras
+ our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
update_alarm_display()
+ return TRUE
- return 1
-
+/datum/computer_file/program/alarm_monitor/proc/freeCamera(area/home, obj/machinery/camera/cam)
+ for(var/class in alarms)
+ var/our_area = alarms[class][home.name]
+ if(!our_area)
+ continue
+ var/cams = our_area[2] //Get the cameras
+ if(!cams)
+ continue
+ if(islist(cams))
+ cams -= cam
+ if(length(cams) == 1)
+ our_area[2] = cams[1]
+ else
+ our_area[2] = null
/datum/computer_file/program/alarm_monitor/proc/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
diff --git a/code/modules/paperwork/ticketmachine.dm b/code/modules/paperwork/ticketmachine.dm
index ff1a1fd563..9683601670 100644
--- a/code/modules/paperwork/ticketmachine.dm
+++ b/code/modules/paperwork/ticketmachine.dm
@@ -82,15 +82,15 @@
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
- controller.linked = M.buffer
+ controller.linked = WEAKREF(M.buffer)
id = null
controller.id = null
- to_chat(user, "You've linked [src] to [controller.linked].")
+ to_chat(user, "You've linked [src] to [M.buffer].")
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
- var/obj/machinery/ticket_machine/linked //To whom are we linked?
+ var/datum/weakref/linked //To whom are we linked?
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
@@ -102,7 +102,7 @@
/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
- linked = ticketsplease
+ linked = WEAKREF(ticketsplease)
if(linked)
return TRUE
else
@@ -113,8 +113,11 @@
return
if(!linked)
return
+ var/obj/machinery/ticket_machine/machine = linked.resolve()
+ if(!machine)
+ return
cooldown = TRUE
- linked.increment()
+ machine.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 84a0ef96c1..5e7872b92e 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -300,7 +300,7 @@
area.power_equip = FALSE
area.power_environ = FALSE
area.power_change()
- area.poweralert(TRUE, src)
+ area.poweralert(FALSE, src)
if(occupier)
malfvacate(1)
qdel(wires)
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index fd5516a48a..081b93866e 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -500,7 +500,7 @@
drop_light_tube()
new /obj/item/stack/cable_coil(loc, 1, "red")
transfer_fingerprints_to(newlight)
- if(cell)
+ if(!QDELETED(cell))
newlight.cell = cell
cell.forceMove(newlight)
cell = null
diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
index 2e8f301e13..1a64045ed0 100644
--- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
@@ -628,19 +628,11 @@
desc = "Contains a large reservoir of soft drinks. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
+ circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks/fullupgrade
/obj/machinery/chem_dispenser/drinks/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
- component_parts = list()
- component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
- component_parts += new /obj/item/stock_parts/manipulator/femto(null)
- component_parts += new /obj/item/stack/sheet/glass(null)
- component_parts += new /obj/item/stock_parts/cell/bluespace(null)
- RefreshParts()
/obj/machinery/chem_dispenser/drinks/beer
name = "booze dispenser"
@@ -688,19 +680,11 @@
desc = "Contains a large reservoir of the good stuff. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
+ circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks/beer/fullupgrade
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
- component_parts = list()
- component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks/beer(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
- component_parts += new /obj/item/stock_parts/manipulator/femto(null)
- component_parts += new /obj/item/stack/sheet/glass(null)
- component_parts += new /obj/item/stock_parts/cell/bluespace(null)
- RefreshParts()
/obj/machinery/chem_dispenser/mutagen
name = "mutagen dispenser"
@@ -716,6 +700,7 @@
desc = "Creates and dispenses chemicals useful for botany."
flags_1 = NODECONSTRUCT_1
canStore = FALSE
+ circuit = /obj/item/circuitboard/machine/chem_dispenser/mutagensaltpeter
dispensable_reagents = list(
/datum/reagent/toxin/mutagen,
@@ -736,35 +721,15 @@
upgrade_reagents2 = null
upgrade_reagents3 = null
-/obj/machinery/chem_dispenser/mutagensaltpeter/Initialize(mapload)
- . = ..()
- component_parts = list()
- component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
- component_parts += new /obj/item/stock_parts/manipulator/femto(null)
- component_parts += new /obj/item/stack/sheet/glass(null)
- component_parts += new /obj/item/stock_parts/cell/bluespace(null)
- RefreshParts()
-
/obj/machinery/chem_dispenser/fullupgrade //fully ugpraded stock parts, emagged
desc = "Creates and dispenses chemicals. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
+ circuit = /obj/item/circuitboard/machine/chem_dispenser/fullupgrade
/obj/machinery/chem_dispenser/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
- component_parts = list()
- component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
- component_parts += new /obj/item/stock_parts/manipulator/femto(null)
- component_parts += new /obj/item/stack/sheet/glass(null)
- component_parts += new /obj/item/stock_parts/cell/bluespace(null)
- RefreshParts()
/obj/machinery/chem_dispenser/abductor
name = "reagent synthesizer"
@@ -818,18 +783,6 @@
/datum/reagent/medicine/morphine
)
-/obj/machinery/chem_dispenser/abductor/Initialize(mapload)
- . = ..()
- component_parts = list()
- component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
- component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
- component_parts += new /obj/item/stock_parts/manipulator/femto(null)
- component_parts += new /obj/item/stack/sheet/glass(null)
- component_parts += new /obj/item/stock_parts/cell/bluespace(null)
- RefreshParts()
-
///An unique, less efficient model found in the medbay apothecary room.
/obj/machinery/chem_dispenser/apothecary
name = "apothecary chem dispenser"
diff --git a/code/modules/recycling/disposal/pipe.dm b/code/modules/recycling/disposal/pipe.dm
index 2fbea18ac2..6c85bfc3ee 100644
--- a/code/modules/recycling/disposal/pipe.dm
+++ b/code/modules/recycling/disposal/pipe.dm
@@ -54,7 +54,7 @@
if(H)
H.active = FALSE
expel(H, get_turf(src), 0)
- QDEL_NULL(stored)
+ stored = null //The qdel is handled in expel()
return ..()
// returns the direction of the next pipe object, given the entrance dir
diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm
index b740cca114..4be592b919 100644
--- a/code/modules/spells/spell.dm
+++ b/code/modules/spells/spell.dm
@@ -35,6 +35,7 @@
GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for the badmin verb for now
/obj/effect/proc_holder/Destroy()
+ QDEL_NULL(action)
if(ranged_ability_user)
remove_ranged_ability()
return ..()
diff --git a/code/modules/surgery/bodyparts/_bodyparts.dm b/code/modules/surgery/bodyparts/_bodyparts.dm
index 2d8150d087..c4ab435ee0 100644
--- a/code/modules/surgery/bodyparts/_bodyparts.dm
+++ b/code/modules/surgery/bodyparts/_bodyparts.dm
@@ -9,7 +9,7 @@
icon_state = ""
layer = BELOW_MOB_LAYER //so it isn't hidden behind objects when on the floor
var/mob/living/carbon/owner = null
- var/mob/living/carbon/original_owner = null
+ var/datum/weakref/original_owner = null
var/status = BODYPART_ORGANIC
var/needs_processing = FALSE
@@ -639,8 +639,8 @@
if(source)
C = source
if(!original_owner)
- original_owner = source
- else if(original_owner && owner != original_owner) //Foreign limb
+ original_owner = WEAKREF(source)
+ else if(original_owner && !IS_WEAKREF_OF(owner, original_owner)) //Foreign limb
no_update = TRUE
else
C = owner
diff --git a/code/modules/vehicles/mecha/_mecha.dm b/code/modules/vehicles/mecha/_mecha.dm
index f1e4d4468b..de5628dc05 100644
--- a/code/modules/vehicles/mecha/_mecha.dm
+++ b/code/modules/vehicles/mecha/_mecha.dm
@@ -167,6 +167,7 @@
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
/obj/item/radio/mech //this has to go somewhere
+ subspace_transmission = TRUE
/obj/vehicle/sealed/mecha/Initialize(mapload)
. = ..()
@@ -196,41 +197,40 @@
update_icon()
/obj/vehicle/sealed/mecha/Destroy()
- if(obj_integrity > 0) //no explody if we have hp remaining!
- explode_on_death = FALSE
- for(var/M in occupants)
- var/mob/living/occupant = M
- if(isAI(occupant))
- occupant.gib() //No wreck, no AI to recover
- else
- occupant.forceMove(loc)
- occupant.SetSleeping(destruction_sleep_duration)
+ for(var/ejectee in occupants)
+ mob_exit(ejectee, TRUE, TRUE)
if(LAZYLEN(equipment))
- for(var/E in equipment)
- var/obj/item/mecha_parts/mecha_equipment/equip = E
+ for(var/obj/item/mecha_parts/mecha_equipment/equip as anything in equipment)
equip.detach(loc)
qdel(equip)
- if(cell)
- QDEL_NULL(cell)
- if(scanmod)
- QDEL_NULL(scanmod)
- if(capacitor)
- QDEL_NULL(capacitor)
- if(internal_tank)
- QDEL_NULL(internal_tank)
+ radio = null
+
STOP_PROCESSING(SSobj, src)
- GLOB.poi_list.Remove(src)
LAZYCLEARLIST(equipment)
- if(loc)
- loc.assume_air(cabin_air)
- air_update_turf()
- else
- qdel(cabin_air)
- cabin_air = null
+
+ QDEL_NULL(cell)
+ QDEL_NULL(scanmod)
+ QDEL_NULL(capacitor)
+ QDEL_NULL(internal_tank)
+ QDEL_NULL(cabin_air)
QDEL_NULL(spark_system)
QDEL_NULL(smoke_system)
+ GLOB.poi_list -= src
GLOB.mechas_list -= src //global mech list
+ for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
+ diag_hud.remove_from_hud(src) //YEET
+ return ..()
+
+/obj/vehicle/sealed/mecha/obj_destruction()
+ loc.assume_air(cabin_air)
+ air_update_turf(FALSE, FALSE)
+ for(var/mob/living/occupant as anything in occupants)
+ if(isAI(occupant))
+ occupant.gib() //No wreck, no AI to recover
+ continue
+ mob_exit(occupant, FALSE, TRUE)
+ occupant.SetSleeping(destruction_sleep_duration)
return ..()
/obj/vehicle/sealed/mecha/update_icon()
diff --git a/tgstation.dme b/tgstation.dme
index 4f01d37497..d18226bbe6 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -218,6 +218,7 @@
#include "code\__HELPERS\vector.dm"
#include "code\__HELPERS\verbs.dm"
#include "code\__HELPERS\view.dm"
+#include "code\__HELPERS\weakref.dm"
#include "code\__HELPERS\yelling.dm"
#include "code\__HELPERS\matrices\color_matrix.dm"
#include "code\__HELPERS\matrices\transform_matrix.dm"