Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people * makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks * FUCK
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@@ -1,6 +1,16 @@
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/mob/living/carbon
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var/combatmode = FALSE //literally lifeweb
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/mob/living/carbon/CanPass(atom/movable/mover, turf/target)
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. = ..()
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if(.)
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var/mob/living/mobdude = mover
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if(istype(mobdude))
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if(!resting && mobdude.resting)
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if(!(mobdude.pass_flags & PASSMOB))
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return FALSE
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return .
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/mob/living/carbon/proc/toggle_combat_mode()
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if(recoveringstam)
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return TRUE
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@@ -6,6 +6,7 @@
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var/aimingdownsights = FALSE
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var/attemptingstandup = FALSE
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var/intentionalresting = FALSE
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var/attemptingcrawl = FALSE
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/mob/living/movement_delay(ignorewalk = 0)
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. = ..()
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