Fixing several minor runtimes.
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@@ -2,7 +2,7 @@
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//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
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//Returns the new mob
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//Note that this proc does NOT do MMI related stuff!
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/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
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/mob/proc/ (new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
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if(isnewplayer(src))
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to_chat(usr, "<span class='danger'>Cannot convert players who have not entered yet.</span>")
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@@ -47,7 +47,7 @@
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D.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
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else if(ishuman(M))
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var/mob/living/carbon/human/H = M
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client.prefs.copy_to(H)
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client?.prefs.copy_to(H)
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H.dna.update_dna_identity()
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if(mind && isliving(M))
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