diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 97f3dad3f0..39eccf9ad4 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -98,6 +98,10 @@
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST) //Diagnostic HUD views
+ var/commissioned = FALSE // Will other (noncommissioned) bots salute this bot?
+ var/can_salute = TRUE
+ var/salute_delay = 60 SECONDS
+
/mob/living/simple_animal/bot/proc/get_mode()
if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
if(paicard)
@@ -251,6 +255,14 @@
if(!on || client)
return
+ if(!commissioned && can_salute)
+ for(var/mob/living/simple_animal/bot/B in get_hearers_in_view(5, get_turf(src)))
+ if(B.commissioned)
+ visible_message("[src] performs an elaborate salute for [B]!")
+ can_salute = FALSE
+ addtimer(VARSET_CALLBACK(src, can_salute, TRUE), salute_delay)
+ break
+
switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command.
if(BOT_RESPONDING) //Called by the AI.
call_mode()
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index 73099d8d9f..f6aad5c03f 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -14,7 +14,7 @@
model = "Cleanbot"
bot_core_type = /obj/machinery/bot_core/cleanbot
window_id = "autoclean"
- window_name = "Automatic Station Cleaner v1.2"
+ window_name = "Automatic Station Cleaner v1.3"
pass_flags = PASSMOB
path_image_color = "#993299"
weather_immunities = list("lava","ash")
@@ -36,8 +36,62 @@
var/next_dest
var/next_dest_loc
+ var/obj/item/weapon
+ var/weapon_orig_force = 0
+ var/chosen_name
+
+ var/list/stolen_valor
+
+ var/static/list/officers = list("Captain", "Head of Personnel", "Head of Security")
+ var/static/list/command = list("Captain" = "Cpt.","Head of Personnel" = "Lt.")
+ var/static/list/security = list("Head of Security" = "Maj.", "Warden" = "Sgt.", "Detective" = "Det.", "Security Officer" = "Officer")
+ var/static/list/engineering = list("Chief Engineer" = "Chief Engineer", "Station Engineer" = "Engineer", "Atmospherics Technician" = "Technician")
+ var/static/list/medical = list("Chief Medical Officer" = "C.M.O.", "Medical Doctor" = "M.D.", "Chemist" = "Pharm.D.")
+ var/static/list/research = list("Research Director" = "Ph.D.", "Roboticist" = "M.S.", "Scientist" = "B.S.")
+ var/static/list/legal = list("Lawyer" = "Esq.")
+
+ var/list/prefixes
+ var/list/suffixes
+
+/mob/living/simple_animal/bot/cleanbot/proc/deputize(obj/item/W, mob/user)
+ if(in_range(src, user))
+ to_chat(user, "You attach \the [W] to \the [src].")
+ user.transferItemToLoc(W, src)
+ weapon = W
+ weapon_orig_force = weapon.force
+ if(!emagged)
+ weapon.force = weapon.force / 2
+ add_overlay(image(icon=weapon.lefthand_file,icon_state=weapon.item_state))
+
+/mob/living/simple_animal/bot/cleanbot/proc/update_titles()
+ var/working_title = ""
+
+ for(var/pref in prefixes)
+ for(var/title in pref)
+ if(title in stolen_valor)
+ working_title += pref[title] + " "
+ if(title in officers)
+ commissioned = TRUE
+ break
+
+ working_title += chosen_name
+
+ for(var/suf in suffixes)
+ for(var/title in suf)
+ if(title in stolen_valor)
+ working_title += " " + suf[title]
+ break
+
+ name = working_title
+
+/mob/living/simple_animal/bot/cleanbot/examine(mob/user)
+ . = ..()
+ if(weapon)
+ . += " Is that \a [weapon] taped to it...?"
+
/mob/living/simple_animal/bot/cleanbot/Initialize()
. = ..()
+ chosen_name = name
get_targets()
icon_state = "cleanbot[on]"
@@ -45,6 +99,18 @@
access_card.access += J.get_access()
prev_access = access_card.access
+ stolen_valor = list()
+
+ prefixes = list(command, security, engineering)
+ suffixes = list(research, medical, legal)
+
+/mob/living/simple_animal/bot/cleanbot/Destroy()
+ if(weapon)
+ var/atom/Tsec = drop_location()
+ weapon.force = weapon_orig_force
+ drop_part(weapon, Tsec)
+ return ..()
+
/mob/living/simple_animal/bot/cleanbot/turn_on()
..()
icon_state = "cleanbot[on]"
@@ -57,6 +123,8 @@
/mob/living/simple_animal/bot/cleanbot/bot_reset()
..()
+ if(weapon && (emagged == 2))
+ weapon.force = weapon_orig_force
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
target = null
oldloc = null
@@ -66,6 +134,22 @@
text_dehack = "[name]'s software has been reset!"
text_dehack_fail = "[name] does not seem to respond to your repair code!"
+/mob/living/simple_animal/bot/cleanbot/Crossed(atom/movable/AM)
+ . = ..()
+
+ zone_selected = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
+ if(weapon && has_gravity() && ismob(AM))
+ var/mob/living/carbon/C = AM
+ if(!istype(C))
+ return
+
+ if(!(C.job in stolen_valor))
+ stolen_valor += C.job
+ update_titles()
+
+ weapon.attack(C, src)
+ C.Knockdown(20)
+
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
if(bot_core.allowed(user) && !open && !emagged)
@@ -79,6 +163,11 @@
else
to_chat(user, "The [src] doesn't seem to respect your authority.")
+ else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
+ to_chat(user, "You start attaching \the [W] to \the [src]...")
+ if(do_after(user, 25, target = src))
+ deputize(W, user)
+
else if(istype(W, /obj/item/mop/advanced))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_CLEANER_ADVANCED_MOP))
to_chat(user, "You replace \the [src] old mop with a new better one!")
@@ -87,10 +176,10 @@
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
qdel(W)
if(!open)
- to_chat(user, "The [src] access pannle is not open!")
+ to_chat(user, "The [src] access panel is not open!")
return
if(!bot_core.allowed(user))
- to_chat(user, "The [src] access pannel locked off to you!")
+ to_chat(user, "The [src] access panel locked off to you!")
return
else
to_chat(user, "The [src] already has this mop!")
@@ -116,6 +205,8 @@
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
. = ..()
if(emagged == 2)
+ if(weapon)
+ weapon.force = weapon_orig_force
if(user)
to_chat(user, "[src] buzzes and beeps.")