maybe fixes?
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@@ -596,7 +596,7 @@ Difficulty: Normal
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var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
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var/list/nohurt
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/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt)
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/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
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. = ..()
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if(only_hit_once)
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hit_things = only_hit_once
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