Commented out hypnoquirk and edited it so that it functions differently
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@@ -380,12 +380,5 @@
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//DOES NOT give any indication when someone is triggered - this is intentional so people don't abuse it, you're supposed to get a random thing said to you as a mini objective.
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/datum/quirk/hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
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var/mob/living/carbon/human/H = quirk_holder
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var/list/seen = viewers(8, get_turf(H))
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seen -= quirk_holder
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if(LAZYLEN(seen) == 0)
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to_chat(H, "<span class='notice'><i>That object accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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else
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to_chat(H, "<span class='notice'><i>[pick(seen)] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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H.apply_status_effect(/datum/status_effect/trance, 200, TRUE, FALSE)
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qdel(src)
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var/mob/living/carbon/human/H = quirk_holder
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H.apply_status_effect(/datum/status_effect/trance, 1000, TRUE, TRUE)
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