diff --git a/code/modules/mob/living/living_mobility.dm b/code/modules/mob/living/living_mobility.dm index 32586c01bd..654a979445 100644 --- a/code/modules/mob/living/living_mobility.dm +++ b/code/modules/mob/living/living_mobility.dm @@ -96,14 +96,13 @@ mobility_flags &= ~MOBILITY_STAND setMovetype(movement_type | CRAWLING) if(!lying) //force them on the ground - if(src.dir == 1) - lying = pick(90, 270) - if(src.dir == 2) - lying = pick(90, 270) - if(src.dir == 4) - lying = 90 - if(src.dir == 8) - lying = 270 + switch(dir) + if(NORTH, SOUTH) + lying = pick(90, 270) + if(EAST) + lying = 90 + else //West + lying = 270 if(has_gravity() && !buckled) playsound(src, "bodyfall", 20, 1) else