Merge branch 'master' into tg-Organ-port
This commit is contained in:
@@ -4,6 +4,7 @@
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desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
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var/list/spells = list()
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var/channeling = FALSE
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||||
var/holy_dispel = FALSE
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||||
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||||
/datum/action/innate/cult/blood_magic/Grant()
|
||||
..()
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@@ -33,6 +34,9 @@
|
||||
B.button.moved = B.button.screen_loc
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||||
|
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/datum/action/innate/cult/blood_magic/Activate()
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if(holy_dispel)
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to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
|
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return
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var/rune = FALSE
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var/limit = RUNELESS_MAX_BLOODCHARGE
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for(var/obj/effect/rune/empower/R in range(1, owner))
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@@ -64,7 +68,7 @@
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qdel(nullify_spell)
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return
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BS = possible_spells[entered_spell_name]
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if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
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if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
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return
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to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
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SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
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@@ -73,7 +77,7 @@
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else
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to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
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return
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if(do_after(owner, 100 - rune*60, target = owner))
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if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.bleed(40 - rune*32)
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@@ -644,6 +648,11 @@
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desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
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color = "#7D1717"
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/obj/item/melee/blood_magic/manipulator/examine(mob/user)
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. = ..()
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if(iscultist(user))
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to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
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/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
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if(proximity)
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if(ishuman(target))
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@@ -678,9 +687,9 @@
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if(ratio>1)
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ratio = 1
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uses -= round(overall_damage)
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H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
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H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
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else
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H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
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H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
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uses = 0
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ratio *= -1
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H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
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@@ -762,7 +771,7 @@
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switch(choice)
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if("Blood Spear (150)")
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if(uses < 150)
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to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
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to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
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else
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uses -= 150
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var/turf/T = get_turf(user)
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@@ -778,7 +787,7 @@
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"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
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if("Blood Bolt Barrage (300)")
|
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if(uses < 300)
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to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
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to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
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else
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var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
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||||
uses -= 300
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@@ -790,7 +799,7 @@
|
||||
qdel(rite)
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if("Blood Beam (500)")
|
||||
if(uses < 500)
|
||||
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
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||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
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||||
uses -= 500
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||||
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@@ -666,6 +666,7 @@
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||||
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
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slot_flags = 0
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||||
force = 17
|
||||
force_unwielded = 17
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||||
force_wielded = 24
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||||
throwforce = 40
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||||
throw_speed = 2
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||||
|
||||
@@ -73,6 +73,10 @@
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animate(src, color = previouscolor, time = 8)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
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|
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/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
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if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
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return FALSE
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return TRUE
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||||
/obj/structure/destructible/cult/talisman
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name = "altar"
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@@ -80,9 +84,18 @@
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||||
icon_state = "talismanaltar"
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break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
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||||
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||||
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
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var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
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var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
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var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
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/obj/structure/destructible/cult/talisman/Initialize()
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. = ..()
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if(.)
|
||||
radial_unholy_water.color = "#333333"
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||||
|
||||
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
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||||
. = ..()
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||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
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||||
if(!iscultist(user))
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||||
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
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||||
@@ -91,22 +104,27 @@
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||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
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||||
return
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||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
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to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
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return
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var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
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var/list/pickedtype = list()
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to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
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||||
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var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
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var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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var/reward
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switch(choice)
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if("Eldritch Whetstone")
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pickedtype += /obj/item/sharpener/cult
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reward = /obj/item/sharpener/cult
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if("Construct Shell")
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pickedtype += /obj/structure/constructshell
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||||
reward = /obj/structure/constructshell
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||||
if("Flask of Unholy Water")
|
||||
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
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if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
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reward = /obj/item/reagent_containers/glass/beaker/unholywater
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||||
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||||
if(!QDELETED(src) && reward && check_menu(user))
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cooldowntime = world.time + 2400
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for(var/N in pickedtype)
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new N(get_turf(src))
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to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
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new reward(get_turf(src))
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to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
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||||
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||||
/obj/structure/destructible/cult/forge
|
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name = "daemon forge"
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||||
@@ -116,9 +134,14 @@
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||||
light_color = LIGHT_COLOR_LAVA
|
||||
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
|
||||
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
|
||||
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
|
||||
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
|
||||
|
||||
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
@@ -129,24 +152,26 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
else
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
|
||||
|
||||
|
||||
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Shielded Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
if("Flagellant's Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
if("Mirror Shield")
|
||||
pickedtype += /obj/item/shield/mirror
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/shield/mirror
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -234,9 +259,14 @@
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
|
||||
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
|
||||
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
|
||||
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
|
||||
|
||||
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
|
||||
@@ -247,21 +277,27 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
|
||||
|
||||
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Zealot's Blindfold")
|
||||
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
if("Shuttle Curse")
|
||||
pickedtype += /obj/item/shuttle_curse
|
||||
reward = /obj/item/shuttle_curse
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/cult_shift
|
||||
pickedtype += /obj/item/flashlight/flare/culttorch
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/effect/spawner/bundle/veil_walker
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
|
||||
/obj/effect/spawner/bundle/veil_walker
|
||||
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
|
||||
|
||||
/obj/effect/gateway
|
||||
name = "gateway"
|
||||
|
||||
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_OFFER
|
||||
req_cultists = 1
|
||||
rune_in_use = FALSE
|
||||
var/mob/living/currentconversionman
|
||||
var/conversiontimeout
|
||||
var/conversionresult
|
||||
|
||||
/obj/effect/rune/convert/do_invoke_glow()
|
||||
return
|
||||
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
|
||||
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
|
||||
rune_in_use = FALSE
|
||||
|
||||
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
|
||||
if(invokers.len < 2)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
if(convertee.anti_magic_check(TRUE, TRUE))
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
|
||||
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
|
||||
INVOKE_ASYNC(src, .proc/optinalert, convertee)
|
||||
currentconversionman = convertee
|
||||
conversiontimeout = world.time + (14 SECONDS)
|
||||
convertee.Stun(140)
|
||||
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
|
||||
conversionresult = FALSE
|
||||
while(world.time < conversiontimeout && convertee && !conversionresult)
|
||||
stoplag(1)
|
||||
currentconversionman = null
|
||||
if(!convertee)
|
||||
return FALSE
|
||||
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
if(get_turf(convertee) != get_turf(src))
|
||||
return FALSE
|
||||
if(!conversionresult)
|
||||
do_sacrifice(convertee, invokers, TRUE)
|
||||
return FALSE
|
||||
var/brutedamage = convertee.getBruteLoss()
|
||||
var/burndamage = convertee.getFireLoss()
|
||||
if(brutedamage || burndamage)
|
||||
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
SSticker.mode.add_cultist(convertee.mind, 1)
|
||||
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
||||
convertee.mind.special_role = ROLE_CULTIST
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
|
||||
</b></span>")
|
||||
if(ishuman(convertee))
|
||||
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
|
||||
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
|
||||
if(src && alert == "Join the Blood Cult")
|
||||
signmeup(convertee)
|
||||
|
||||
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
|
||||
if(currentconversionman == convertee)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
return FALSE
|
||||
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
|
||||
var/big_sac = FALSE
|
||||
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
sacrificial.gib()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/convert/Topic(href, href_list)
|
||||
if(href_list["signmeup"])
|
||||
signmeup(usr)
|
||||
|
||||
/obj/effect/rune/empower
|
||||
cultist_name = "Empower"
|
||||
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
|
||||
|
||||
Reference in New Issue
Block a user