Merge branch 'master' into tg-Organ-port

This commit is contained in:
Fermi
2019-10-01 06:17:58 +01:00
129 changed files with 1946 additions and 829 deletions
+16 -7
View File
@@ -4,6 +4,7 @@
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
var/holy_dispel = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
@@ -33,6 +34,9 @@
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
if(holy_dispel)
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
return
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
@@ -64,7 +68,7 @@
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
@@ -73,7 +77,7 @@
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*60, target = owner))
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(40 - rune*32)
@@ -644,6 +648,11 @@
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
. = ..()
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
@@ -678,9 +687,9 @@
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
@@ -762,7 +771,7 @@
switch(choice)
if("Blood Spear (150)")
if(uses < 150)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
else
uses -= 150
var/turf/T = get_turf(user)
@@ -778,7 +787,7 @@
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (300)")
if(uses < 300)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 300
@@ -790,7 +799,7 @@
qdel(rite)
if("Blood Beam (500)")
if(uses < 500)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 500
@@ -666,6 +666,7 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
@@ -73,6 +73,10 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
return FALSE
return TRUE
/obj/structure/destructible/cult/talisman
name = "altar"
@@ -80,9 +84,18 @@
icon_state = "talismanaltar"
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
if(.)
radial_unholy_water.color = "#333333"
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
@@ -91,22 +104,27 @@
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Eldritch Whetstone")
pickedtype += /obj/item/sharpener/cult
reward = /obj/item/sharpener/cult
if("Construct Shell")
pickedtype += /obj/structure/constructshell
reward = /obj/structure/constructshell
if("Flask of Unholy Water")
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/reagent_containers/glass/beaker/unholywater
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
/obj/structure/destructible/cult/forge
name = "daemon forge"
@@ -116,9 +134,14 @@
light_color = LIGHT_COLOR_LAVA
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
@@ -129,24 +152,26 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
else
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Shielded Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Mirror Shield")
pickedtype += /obj/item/shield/mirror
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/shield/mirror
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
@@ -234,9 +259,14 @@
light_color = LIGHT_COLOR_FIRE
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
@@ -247,21 +277,27 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/shuttle_curse
reward = /obj/item/shuttle_curse
if("Veil Walker Set")
pickedtype += /obj/item/cult_shift
pickedtype += /obj/item/flashlight/flare/culttorch
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/effect/spawner/bundle/veil_walker
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
/obj/effect/spawner/bundle/veil_walker
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
/obj/effect/gateway
name = "gateway"
+7 -42
View File
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
var/mob/living/currentconversionman
var/conversiontimeout
var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
rune_in_use = FALSE
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
if(invokers.len < 2)
for(var/M in invokers)
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE))
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
conversiontimeout = world.time + (14 SECONDS)
convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
currentconversionman = null
if(!convertee)
return FALSE
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
if(get_turf(convertee) != get_turf(src))
return FALSE
if(!conversionresult)
do_sacrifice(convertee, invokers, TRUE)
return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(src && alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == convertee)
conversionresult = TRUE
else
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
return FALSE
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/big_sac = FALSE
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."