Preliminary tesla projectile refactor (also insults vcordie because I'm mean.)

This commit is contained in:
CitadelStationBot
2017-05-06 10:42:51 -05:00
parent 32651c31cb
commit 8a3b280ede
3 changed files with 16 additions and 26 deletions
@@ -191,7 +191,7 @@
fire_sound = 'sound/magic/lightningbolt.ogg'
e_cost = 200
select_name = "stun"
projectile_type = /obj/item/projectile/energy/tesla_revolver
projectile_type = /obj/item/projectile/energy/tesla/revolver
/obj/item/ammo_casing/energy/gravityrepulse
projectile_type = /obj/item/projectile/gravityrepulse
+14 -24
View File
@@ -159,44 +159,34 @@
/obj/item/projectile/energy/bolt/large
damage = 20
/obj/item/projectile/energy/tesla_revolver
/obj/item/projectile/energy/tesla
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla_revolver/fire(setAngle)
/obj/item/projectile/energy/tesla/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla_revolver/on_hit(atom/target)
. = ..()
if(isliving(target))
tesla_zap(src, 3, 10000)
qdel(src)
/obj/item/projectile/energy/tesla_revolver/Destroy()
/obj/item/projectile/energy/tesla/Destroy()
qdel(chain)
return ..()
/obj/item/projectile/energy/tesla/revolver
name = "energy orb"
/obj/item/projectile/energy/tesla_cannon
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
. = ..()
if(isliving(target))
tesla_zap(target, 3, 10000)
qdel(src)
/obj/item/projectile/energy/tesla_cannon/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla/cannon
name = "tesla orb"
/obj/item/projectile/energy/tesla_cannon/on_hit(atom/target)
/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
. = ..()
tesla_zap(src, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
qdel(src)
/obj/item/projectile/energy/tesla_cannon/Destroy()
qdel(chain)
return ..()