diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index 30152ab002..b9b6c3d131 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -1,5 +1,9 @@
#define SIDE_KICK_COMBO "DH"
+<<<<<<< HEAD
#define SHOULDER_FLIP_COMBO "GHDGGHD"
+=======
+#define SHOULDER_FLIP_COMBO "GHDGG"
+>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
@@ -7,12 +11,20 @@
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
id = MARTIALART_RISINGBASS
+<<<<<<< HEAD
dodge_chance = 100
+=======
+ var/dodge_chance = 100
+>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
+<<<<<<< HEAD
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
+=======
+/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
+>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
if(findtext(streak,SIDE_KICK_COMBO))
streak = ""
sideKick(A,D)
@@ -35,6 +47,7 @@
return 1
return 0
+<<<<<<< HEAD
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
var/turf/H
@@ -47,10 +60,15 @@
H = get_step(get_step(A,SOUTH),pick(EAST,WEST))
if(WEST)
H = get_step(get_step(A,WEST),pick(SOUTH,NORTH))
+=======
+/datum/martial_art/the_sleeping_carp/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
+ if(!D.IsKnockdown())
+>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] kicks [D] in the side, sliding them over!", \
"[A] kicks you in the side, forcing you to step away!")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+<<<<<<< HEAD
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/turf/L = H
@@ -166,4 +184,31 @@
to_chat(usr, "Shoulder Flip: Grab Harm Disarm Grab Grab. Flips opponent over your shoulder and stuns.")
to_chat(usr, "Repulse Punch: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "Foot Smash: Harm Harm. Stuns opponent, minor damage.")
- to_chat(usr, "Deft Switch: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
\ No newline at end of file
+ to_chat(usr, "Deft Switch: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
+=======
+ D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
+ D.Knockdown(60)
+ return 1
+ log_combat(A, D, "side kicked (Rising Bass)")
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
+ if(!D.IsKnockdown())
+ A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
+ D.visible_message("[A] flips [D] over their shoulder, slamming them into the ground!", \
+ "[A] flips you over their shoulder, slamming you into the ground!")
+ playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ D.emote("scream")
+ D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
+ D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
+ D.Knockdown(300)
+ return 1
+ log_combat(A, D, "shoulder flipped (Rising Bass)")
+ return basic_hit(A,D)
+
+
+
+
+
+
+>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c