From b9238d02905fa75ed8589cfa6c18e2b7997bcb3c Mon Sep 17 00:00:00 2001
From: Seris02 <49109742+Seris02@users.noreply.github.com>
Date: Fri, 8 Nov 2019 20:14:41 +0800
Subject: [PATCH] copying my file from my mac
henk
---
code/datums/martial/rising_bass.dm | 246 +++++------------------------
1 file changed, 40 insertions(+), 206 deletions(-)
diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index 801e8c8c7a..8e291032d0 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -1,234 +1,68 @@
-#define WRIST_WRENCH_COMBO "DD"
-#define BACK_KICK_COMBO "HG"
-#define STOMACH_KNEE_COMBO "GH"
-#define HEAD_KICK_COMBO "DHH"
-#define ELBOW_DROP_COMBO "HDHDH"
+#define SIDE_KICK_COMBO "DH"
+#define SHOULDER_FLIP_COMBO "GHDGG"
+#define REPULSE_PUNCH_COMBO "GHGH"
+#define FOOT_SMASH_COMBO "HH"
+#define DEFT_SWITCH_COMBO "GDD"
-/datum/martial_art/the_sleeping_carp
- name = "The Sleeping Carp"
- id = MARTIALART_SLEEPINGCARP
- deflection_chance = 100
- reroute_deflection = TRUE
+/datum/martial_art/the_rising_bass
+ name = "The Rising Bass"
+ id = MARTIALART_RISINGBASS
+ var/dodge_chance = 100
no_guns = TRUE
allow_temp_override = FALSE
- help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
+ help_verb = /mob/living/carbon/human/proc/rising_bass_help
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(findtext(streak,WRIST_WRENCH_COMBO))
+ if(findtext(streak,SIDE_KICK_COMBO))
streak = ""
- wristWrench(A,D)
+ sideKick(A,D)
return 1
- if(findtext(streak,BACK_KICK_COMBO))
+ if(findtext(streak,SHOULDER_FLIP_COMBO))
streak = ""
- backKick(A,D)
+ shoulderFlip(A,D)
return 1
- if(findtext(streak,STOMACH_KNEE_COMBO))
+ if(findtext(streak,REPULSE_PUNCH_COMBO))
streak = ""
- kneeStomach(A,D)
+ repulsePunch(A,D)
return 1
- if(findtext(streak,HEAD_KICK_COMBO))
+ if(findtext(streak,FOOT_SMASH_COMBO))
streak = ""
- headKick(A,D)
+ footSmash(A,D)
return 1
- if(findtext(streak,ELBOW_DROP_COMBO))
+ if(findtext(streak,DEFT_SWITCH_COMBO))
streak = ""
- elbowDrop(A,D)
+ deftSwitch(A,D)
return 1
return 0
-/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.stat && !D.IsStun() && !D.IsKnockdown())
+/datum/martial_art/the_sleeping_carp/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
+ if(!D.IsKnockdown())
+ A.do_attack_animation(D, ATTACK_EFFECT_KICK)
+ D.visible_message("[A] kicks [D] in the side, sliding them over!", \
+ "[A] kicks you in the side, forcing you to step away!")
+ playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
+ D.Knockdown(60)
+ return 1
+ log_combat(A, D, "side kicked (Rising Bass)")
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
+ if(!D.IsKnockdown())
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \
- "[A] grabs your wrist and violently wrenches it to the side!")
+ D.visible_message("[A] flips [D] over their shoulder, slamming them into the ground!", \
+ "[A] flips you over their shoulder, slamming you into the ground!")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
- D.dropItemToGround(D.get_active_held_item())
- D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
- D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
+ D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
+ D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
+ D.Knockdown(300)
return 1
- log_combat(A, D, "wrist wrenched (Sleeping Carp)")
+ log_combat(A, D, "shoulder flipped (Rising Bass)")
return basic_hit(A,D)
-/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
- A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- D.visible_message("[A] kicks [D] in the back!", \
- "[A] kicks you in the back, making you stumble and fall!")
- step_to(D,get_step(D,D.dir),1)
- D.Knockdown(80)
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
- return 1
- log_combat(A, D, "back-kicked (Sleeping Carp)")
- return basic_hit(A,D)
-
-/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.stat && !D.IsKnockdown())
- A.do_attack_animation(D, ATTACK_EFFECT_KICK)
- D.visible_message("[A] knees [D] in the stomach!", \
- "[A] winds you with a knee in the stomach!")
- D.audible_message("[D] gags!")
- D.losebreath += 3
- D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
- return 1
- log_combat(A, D, "stomach kneed (Sleeping Carp)")
- return basic_hit(A,D)
-
-/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.stat && !D.IsKnockdown())
- A.do_attack_animation(D, ATTACK_EFFECT_KICK)
- D.visible_message("[A] kicks [D] in the head!", \
- "[A] kicks you in the jaw!")
- D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
- D.drop_all_held_items()
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
- D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
- return 1
- log_combat(A, D, "head kicked (Sleeping Carp)")
- return basic_hit(A,D)
-
-/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(D.IsKnockdown() || D.resting || D.stat)
- A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- D.visible_message("[A] elbow drops [D]!", \
- "[A] piledrives you with their elbow!")
- if(D.stat)
- D.death() //FINISH HIM!
- D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
- return 1
- log_combat(A, D, "elbow dropped (Sleeping Carp)")
- return basic_hit(A,D)
-
-/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
- add_to_streak("G",D)
- if(check_streak(A,D))
- return 1
- if(A.grab_state >= GRAB_AGGRESSIVE)
- D.grabbedby(A, 1)
- else
- A.start_pulling(D, 1)
- if(A.pulling)
- D.drop_all_held_items()
- D.stop_pulling()
- if(A.a_intent == INTENT_GRAB)
- log_combat(A, D, "grabbed", addition="aggressively")
- D.visible_message("[A] violently grabs [D]!", \
- "[A] violently grabs you!")
- A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
- else
- log_combat(A, D, "grabbed", addition="passively")
- A.grab_state = GRAB_PASSIVE
- return 1
-
-/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
- add_to_streak("H",D)
- if(check_streak(A,D))
- return 1
- A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
- D.visible_message("[A] [atk_verb] [D]!", \
- "[A] [atk_verb] you!")
- D.apply_damage(rand(10,15), BRUTE)
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
- if(prob(D.getBruteLoss()) && !D.lying)
- D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!")
- D.Knockdown(80)
- log_combat(A, D, "[atk_verb] (Sleeping Carp)")
- return 1
-/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
- add_to_streak("D",D)
- if(check_streak(A,D))
- return 1
- return ..()
-/mob/living/carbon/human/proc/sleeping_carp_help()
- set name = "Recall Teachings"
- set desc = "Remember the martial techniques of the Sleeping Carp clan."
- set category = "Sleeping Carp"
- to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...")
- to_chat(usr, "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.")
- to_chat(usr, "Back Kick: Harm Grab. Opponent must be facing away. Knocks down.")
- to_chat(usr, "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.")
- to_chat(usr, "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
- to_chat(usr, "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
-
-/obj/item/twohanded/bostaff
- name = "bo staff"
- desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
- force = 10
- w_class = WEIGHT_CLASS_BULKY
- slot_flags = ITEM_SLOT_BACK
- force_unwielded = 10
- force_wielded = 24
- throwforce = 20
- throw_speed = 2
- attack_verb = list("smashed", "slammed", "whacked", "thwacked")
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "bostaff0"
- lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
- block_chance = 50
-
-/obj/item/twohanded/bostaff/update_icon()
- icon_state = "bostaff[wielded]"
- return
-
-/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
- add_fingerprint(user)
- if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
- to_chat(user, "You club yourself over the head with [src].")
- user.Knockdown(60)
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
- else
- user.take_bodypart_damage(2*force)
- return
- if(iscyborg(target))
- return ..()
- if(!isliving(target))
- return ..()
- var/mob/living/carbon/C = target
- if(C.stat)
- to_chat(user, "It would be dishonorable to attack a foe while they cannot retaliate.")
- return
- if(user.a_intent == INTENT_DISARM)
- if(!wielded)
- return ..()
- if(!ishuman(target))
- return ..()
- var/mob/living/carbon/human/H = target
- var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
- "[user] smacks [H] with the butt of [src]!", \
- "[user] broadsides [H] with [src]!", \
- "[user] smashes [H]'s head with [src]!", \
- "[user] beats [H] with front of [src]!", \
- "[user] twirls and slams [H] with [src]!")
- H.visible_message("[pick(fluffmessages)]", \
- "[pick(fluffmessages)]")
- playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
- H.adjustStaminaLoss(rand(13,20))
- if(prob(10))
- H.visible_message("[H] collapses!", \
- "Your legs give out!")
- H.Knockdown(80)
- if(H.staminaloss && !H.IsSleeping())
- var/total_health = (H.health - H.staminaloss)
- if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
- H.visible_message("[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!", \
- "[user] knocks you unconscious!")
- H.SetSleeping(600)
- H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
- else
- return ..()
-
-/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- if(wielded)
- return ..()
- return 0