[MIRROR] Ports Rapid Cable Layers from /vg/ and paradise (#2162)
* Ports Rapid Cable Layers from /vg/ and paradise * rej clean up + manual sync * maps and .rej file cleanup * sprite and WGW memes * actual spellchecked memes * some other map fix memes * fuck it, let's just hard sync maps * dumb paperwork shit for maps * Revert "dumb paperwork shit for maps" This reverts commit 8e70bbec0f407c334cd81f5b92aafdb90544ca9d. * *autistic screeching* * REEEEEEEEEEEEEEEEEEEEE * Fuck off I want to do something else
This commit is contained in:
committed by
Poojawa
parent
76f7fcef9a
commit
8a4ddbe8a8
@@ -1,10 +0,0 @@
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diff a/code/game/objects/effects/spawners/gibspawner.dm b/code/game/objects/effects/spawners/gibspawner.dm (rejected hunks)
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@@ -52,7 +52,7 @@
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. = ..()
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/obj/effect/gibspawner/human
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- gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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+ gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/human/Initialize()
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@@ -49,6 +49,9 @@
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desc = "A shooting target that looks like a xenomorphic alien."
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hp = 2350
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/obj/item/target/alien/anchored
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anchored = TRUE
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/obj/item/target/clown
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icon_state = "target_c"
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desc = "A shooting target that looks like a useless clown."
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@@ -0,0 +1,202 @@
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/obj/item/weapon/twohanded/rcl
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name = "rapid cable layer"
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desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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item_state = "rcl-0"
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var/obj/structure/cable/last
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var/obj/item/stack/cable_coil/loaded
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opacity = FALSE
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force = 5 //Plastic is soft
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throwforce = 5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "engineering=4;materials=2"
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var/max_amount = 90
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var/active = FALSE
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actions_types = list(/datum/action/item_action/rcl)
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var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
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var/current_color_index = 1
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var/ghetto = FALSE
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/obj/item/weapon/twohanded/rcl/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if(user.transferItemToLoc(W, src))
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loaded = W
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loaded.max_amount = max_amount //We store a lot.
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else
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to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
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return
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if(loaded.amount < max_amount)
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var/amount = min(loaded.amount + C.amount, max_amount)
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C.use(amount - loaded.amount)
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loaded.amount = amount
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else
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return
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update_icon()
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to_chat(user, "<span class='notice'>You add the cables to the [src]. It now contains [loaded.amount].</span>")
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(!loaded)
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return
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if(ghetto && prob(10)) //Is it a ghetto RCL? If so, give it a 10% chance to fall apart
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to_chat(user, "<span class='warning'>You attempt to loosen the securing screws on the side, but it falls apart!</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/cable_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/cable_coil(get_turf(user), 30)
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qdel(src)
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/cable_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/cable_coil(get_turf(user), 30)
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loaded.max_amount = initial(loaded.max_amount)
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if(!user.put_in_hands(loaded))
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loaded.forceMove(get_turf(user))
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loaded = null
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update_icon()
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else
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..()
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/obj/item/weapon/twohanded/rcl/examine(mob/user)
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..()
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if(loaded)
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to_chat(user, "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>")
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/obj/item/weapon/twohanded/rcl/Destroy()
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QDEL_NULL(loaded)
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last = null
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active = FALSE
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return ..()
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/obj/item/weapon/twohanded/rcl/update_icon()
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if(!loaded)
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icon_state = "rcl-0"
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item_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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item_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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item_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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item_state = "rcl"
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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/obj/item/weapon/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
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update_icon()
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if(!loaded || !loaded.amount)
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if(loud)
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to_chat(user, "<span class='notice'>The last of the cables unreel from [src].</span>")
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if(loaded)
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QDEL_NULL(loaded)
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loaded = null
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unwield(user)
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active = wielded
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return TRUE
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return FALSE
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/obj/item/weapon/twohanded/rcl/dropped(mob/wearer)
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..()
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active = FALSE
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last = null
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/obj/item/weapon/twohanded/rcl/attack_self(mob/user)
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..()
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active = wielded
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if(!active)
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last = null
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else if(!last)
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for(var/obj/structure/cable/C in get_turf(user))
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if(C.d1 == FALSE || C.d2 == FALSE)
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last = C
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break
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/obj/item/weapon/twohanded/rcl/on_mob_move(direct, mob/user)
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if(active)
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trigger(user)
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/obj/item/weapon/twohanded/rcl/proc/trigger(mob/user)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
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to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
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active = FALSE
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return
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else
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if(last)
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if(get_dist(last, user) == 1) //hacky, but it works
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var/turf/T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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last = null
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return
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if(get_dir(last, user) == last.d2)
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//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
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last = null
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return
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loaded.cable_join(last, user, FALSE)
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if(is_empty(user))
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return //If we've run out, display message and exit
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else
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last = null
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loaded.item_color = colors[current_color_index]
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last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
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is_empty(user) //If we've run out, display message
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/obj/item/weapon/twohanded/rcl/pre_loaded/Initialize () //Comes preloaded with cable, for testing stuff
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. = ..()
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loaded = new()
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loaded.max_amount = max_amount
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loaded.amount = max_amount
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update_icon()
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/obj/item/weapon/twohanded/rcl/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/rcl))
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current_color_index++;
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if (current_color_index > colors.len)
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current_color_index = 1
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var/cwname = colors[current_color_index]
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to_chat(user, "Color changed to [cwname]!")
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/obj/item/weapon/twohanded/rcl/ghetto
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actions_types = list()
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max_amount = 30
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name = "makeshift rapid cable layer"
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ghetto = TRUE
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/obj/item/weapon/twohanded/rcl/ghetto/update_icon()
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if(!loaded)
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icon_state = "rclg-0"
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item_state = "rclg-0"
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return
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switch(loaded.amount)
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if(1 to INFINITY)
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icon_state = "rclg-1"
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item_state = "rcl"
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else
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icon_state = "rclg-1"
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item_state = "rclg-1"
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@@ -162,6 +162,26 @@
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buildstackamount = 10
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var/mob/living/owner = null
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/obj/structure/bed/dogbed/ian
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desc = "Ian's bed! Looks comfy."
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name = "Ian's bed"
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anchored = TRUE
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/obj/structure/bed/dogbed/cayenne
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desc = "Seems kind of... fishy."
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name = "Cayenne's bed"
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anchored = TRUE
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/obj/structure/bed/dogbed/renault
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desc = "Renault's bed! Looks comfy. A foxy person needs a foxy pet."
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name = "Renault's bed"
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anchored = TRUE
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/obj/structure/bed/dogbed/runtime
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desc = "A comfy-looking cat bed. You can even strap your pet in, in case the gravity turns off."
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name = "Runtime's bed"
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anchored = TRUE
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/obj/structure/bed/dogbed/proc/update_owner(mob/living/M)
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owner = M
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name = "[M]'s bed"
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@@ -174,4 +194,4 @@
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/obj/structure/bed/alien
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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icon_state = "abed"
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@@ -1,30 +0,0 @@
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diff a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm (rejected hunks)
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@@ -203,7 +203,7 @@
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anchored = TRUE
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name = "Secure Evidence Closet"
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req_access_txt = "0"
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- req_one_access_txt = list(GLOB.access_armory, GLOB.access_forensics_lockers)
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+ req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
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/obj/structure/closet/secure_closet/brig/PopulateContents()
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..()
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@@ -227,16 +227,16 @@
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/obj/structure/closet/secure_closet/contraband/armory
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anchored = TRUE
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name = "Contraband Locker"
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- req_access = list(GLOB.access_armory)
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+ req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/contraband/heads
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anchored = TRUE
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name = "Contraband Locker"
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- req_access = list(GLOB.access_heads)
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+ req_access = list(ACCESS_HEADS)
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/obj/structure/closet/secure_closet/armory1
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name = "armory armor locker"
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- req_access = list(GLOB.access_armory)
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+ req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory1/PopulateContents()
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@@ -17,6 +17,9 @@
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desc = "It's a storage unit for emergency breath masks and O2 tanks."
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icon_state = "emergency"
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/obj/structure/closet/emcloset/anchored
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anchored = TRUE
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/obj/structure/closet/emcloset/PopulateContents()
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..()
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@@ -148,6 +148,9 @@
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buildstacktype = /obj/item/stack/sheet/glass
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buildstackamount = 5
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/obj/structure/reflector/single/anchored
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anchored = TRUE
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/obj/structure/reflector/single/get_reflection(srcdir,pdir)
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var/new_dir = rotations["[srcdir]"]["[pdir]"]
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return new_dir
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@@ -171,6 +174,9 @@
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buildstacktype = /obj/item/stack/sheet/rglass
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buildstackamount = 10
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/obj/structure/reflector/double/anchored
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anchored = TRUE
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/obj/structure/reflector/double/get_reflection(srcdir,pdir)
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var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
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return new_dir
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@@ -194,6 +200,9 @@
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buildstacktype = /obj/item/stack/sheet/mineral/diamond
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buildstackamount = 1
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/obj/structure/reflector/box/anchored
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anchored = TRUE
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/obj/structure/reflector/box/get_reflection(srcdir,pdir)
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var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
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return new_dir
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@@ -244,6 +244,36 @@
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desc = "A sign labelling an area as a place where xenobiological entities are researched."
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icon_state = "xenobio"
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/obj/structure/sign/evac
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name = "\improper EVACUATION"
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desc = "A sign labelling an area where evacuation procedures take place."
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icon_state = "evac"
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/obj/structure/sign/custodian
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name = "\improper CUSTODIAN"
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desc = "A sign labelling an area where the custodian works."
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icon_state = "custodian"
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/obj/structure/sign/engineering
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name = "\improper ENGINEERING"
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desc = "A sign labelling an area where engineers work."
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icon_state = "engine"
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/obj/structure/sign/cargo
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name = "\improper CARGO"
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desc = "A sign labelling an area where cargo ships dock."
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icon_state = "cargo"
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/obj/structure/sign/security
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name = "\improper SECURITY"
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desc = "A sign labelling an area where the law is law."
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icon_state = "security"
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/obj/structure/sign/holy
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name = "\improper HOLY"
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desc = "A sign labelling a religious area."
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icon_state = "holy"
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/obj/structure/sign/xeno_warning_mining
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name = "DANGEROUS ALIEN LIFE"
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desc = "A sign that warns would-be travellers of hostile alien life in the vicinity."
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@@ -289,3 +319,8 @@
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name = "command department"
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desc = "A direction sign, pointing out which way the Command department is."
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icon_state = "direction_bridge"
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/obj/structure/sign/logo
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name = "station logo"
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desc = "A sign: SPACE STATION 13."
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icon_state = "ss13sign-1"
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