[MIRROR] Ports Rapid Cable Layers from /vg/ and paradise (#2162)
* Ports Rapid Cable Layers from /vg/ and paradise * rej clean up + manual sync * maps and .rej file cleanup * sprite and WGW memes * actual spellchecked memes * some other map fix memes * fuck it, let's just hard sync maps * dumb paperwork shit for maps * Revert "dumb paperwork shit for maps" This reverts commit 8e70bbec0f407c334cd81f5b92aafdb90544ca9d. * *autistic screeching* * REEEEEEEEEEEEEEEEEEEEE * Fuck off I want to do something else
This commit is contained in:
committed by
Poojawa
parent
76f7fcef9a
commit
8a4ddbe8a8
@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm (rejected hunks)
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@@ -36,6 +36,8 @@
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adjustCloneLoss(damage * hit_percent)
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if(STAMINA)
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adjustStaminaLoss(damage * hit_percent)
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+ if(BRAIN)
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+ adjustBrainLoss(damage * hit_percent)
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return 1
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@@ -1,12 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
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@@ -71,8 +71,8 @@
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var/obj/item/mutanthands = null
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var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
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- var/obj/item/organ/liver/mutantliver = null
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- var/obj/item/organ/stomach/mutantstomach = null
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+ var/obj/item/organ/liver/mutantliver
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+ var/obj/item/organ/stomach/mutantstomach
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///////////
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// PROCS //
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@@ -1,41 +0,0 @@
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diff a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm (rejected hunks)
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@@ -25,6 +25,8 @@
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adjustCloneLoss(damage * hit_percent)
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if(STAMINA)
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adjustStaminaLoss(damage * hit_percent)
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+ if(BRAIN)
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+ adjustBrainLoss(damage * hit_percent)
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return 1
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/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
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@@ -41,6 +43,8 @@
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return adjustCloneLoss(damage)
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if(STAMINA)
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return adjustStaminaLoss(damage)
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+ if(BRAIN)
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+ return adjustBrainLoss(damage)
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/mob/living/proc/get_damage_amount(damagetype = BRUTE)
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switch(damagetype)
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@@ -56,9 +60,11 @@
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return getCloneLoss()
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if(STAMINA)
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return getStaminaLoss()
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+ if(BRAIN)
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+ return getBrainLoss()
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-/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0)
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+/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
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if(blocked >= 100)
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return 0
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if(brute)
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@@ -73,6 +79,8 @@
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apply_damage(clone, CLONE, def_zone, blocked)
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if(stamina)
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apply_damage(stamina, STAMINA, def_zone, blocked)
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+ if(brain)
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+ apply_damage(brain, BRAIN, def_zone, blocked)
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return 1
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm (rejected hunks)
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@@ -21,7 +21,7 @@
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gold_core_spawnable = 2
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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- var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
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+ var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
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/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
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if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
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