fixes
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@@ -34,6 +34,8 @@
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#define COMBAT_FLAGS_DEFAULT (COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
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/// Default combat flags for everyone else (so literally everyone but humans).
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#define COMBAT_FLAGS_SPRINT_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
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/// Default combat flags for those in stamina combat system
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#define COMBAT_FLAGS_STAMINA_COMBAT (COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE | COMBAT_FLAG_STAMINA_BUFFER)
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/// The user wants sprint mode on
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#define COMBAT_FLAG_SPRINT_TOGGLED (1<<0)
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@@ -5,6 +5,10 @@
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#define STAMINA_BUFFER_REGEN_PER_SECOND 1
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/// Stamina buffer regen multiplier while in combat mode
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#define STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT 3
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/// Penalty time after an action (clickdelay counting action) ends for stamina buffer regeneration
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#define STAMINA_BUFFER_REGEN_ACTION_PENALTY_TIME 8
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/// Penalty regen multiplier
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#define STAMINA_BUFFER_REGEN_ACTION_PENALTY_FACTOR 0.5
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/// percent of regen to take away at stamcrit
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#define STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY 0.5
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/// percent of capacity to take away at stamcrit
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