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@@ -1148,24 +1148,6 @@
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if(can_be_held)
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mob_try_pickup(over)
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/mob/living/proc/mob_pickup(mob/living/L)
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return
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/mob/living/proc/mob_try_pickup(mob/living/user)
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if(!ishuman(user))
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return
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if(user.get_active_held_item())
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to_chat(user, "<span class='warning'>Your hands are full!</span>")
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return FALSE
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if(buckled)
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to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
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return FALSE
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user.visible_message("<span class='notice'>[user] starts trying to scoop up [src]!</span>")
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if(!do_after(user, 20, target = src))
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return FALSE
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mob_pickup(user)
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return TRUE
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/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
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if(!LAZYLEN(diseases))
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return
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