Integrated circuit fixes and code improvements

This commit is contained in:
ACCount
2017-11-21 12:04:09 +03:00
committed by CitadelStationBot
parent 065a816183
commit 8a64287249
21 changed files with 720 additions and 555 deletions
@@ -8,6 +8,7 @@
icon = 'icons/obj/electronic_assemblies.dmi'
icon_state = "setup_small"
flags_1 = NOBLUDGEON_1
materials = list() // To be filled later
var/max_components = IC_MAX_SIZE_BASE
var/max_complexity = IC_COMPLEXITY_BASE
var/opened = FALSE
@@ -23,52 +24,12 @@
return user.canUseTopic(src,be_close = TRUE)
/obj/item/device/electronic_assembly/medium
name = "electronic mechanism"
icon_state = "setup_medium"
desc = "It's a case, for building medium-sized electronics with."
w_class = WEIGHT_CLASS_NORMAL
max_components = IC_MAX_SIZE_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
/obj/item/device/electronic_assembly/large
name = "electronic machine"
icon_state = "setup_large"
desc = "It's a case, for building large electronics with."
w_class = WEIGHT_CLASS_BULKY
max_components = IC_MAX_SIZE_BASE * 4
max_complexity = IC_COMPLEXITY_BASE * 4
anchored = FALSE
/obj/item/device/electronic_assembly/large/attackby(var/obj/item/O, var/mob/user)
if(default_unfasten_wrench(user, O, 20))
return
..()
/obj/item/device/electronic_assembly/large/attack_tk(mob/user)
if(anchored)
return
..()
/obj/item/device/electronic_assembly/large/attack_hand(mob/user)
if(anchored)
attack_self(user)
return
..()
/obj/item/device/electronic_assembly/drone
name = "electronic drone"
icon_state = "setup_drone"
desc = "It's a case, for building mobile electronics with."
w_class = WEIGHT_CLASS_SMALL
max_components = IC_MAX_SIZE_BASE * 3
max_complexity = IC_COMPLEXITY_BASE * 3
/obj/item/device/electronic_assembly/Initialize()
.=..()
START_PROCESSING(SScircuit, src)
materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier
/obj/item/device/electronic_assembly/Destroy()
STOP_PROCESSING(SScircuit, src)
@@ -95,7 +56,7 @@
var/total_part_size = return_total_size()
var/total_complexity = return_total_complexity()
var/HTML = list()
var/HTML = ""
HTML += "<html><head><title>[name]</title></head><body>"
HTML += "<br><a href='?src=[REF(src)]'>\[Refresh\]</a> | "
@@ -105,25 +66,37 @@
if(battery)
HTML += "[round(battery.charge, 0.1)]/[battery.maxcharge] ([round(battery.percent(), 0.1)]%) cell charge. <a href='?src=[REF(src)];remove_cell=1'>\[Remove\]</a>"
else
HTML += "<span class='danger'>No powercell detected!</span>"
HTML += "<span class='danger'>No power cell detected!</span>"
HTML += "<br><br>"
HTML += "Components:<hr>"
HTML += "Built in:<br>"
//Put removable circuits in separate categories from non-removable
for(var/obj/item/integrated_circuit/circuit in contents)
HTML += "Components:"
var/list/components = return_all_components()
var/builtin_components = ""
for(var/c in components)
var/obj/item/integrated_circuit/circuit = c
if(!circuit.removable)
HTML += "<a href=?src=[REF(circuit)];examine=1;from_assembly=1>[circuit.displayed_name]</a> | "
HTML += "<a href=?src=[REF(circuit)];rename=1;from_assembly=1>\[Rename\]</a> | "
HTML += "<a href=?src=[REF(circuit)];scan=1;from_assembly=1>\[Scan with Debugger\]</a> | "
HTML += "<a href=?src=[REF(circuit)];bottom=[REF(circuit)];from_assembly=1>\[Move to Bottom\]</a>"
HTML += "<br>"
builtin_components += "<a href=?src=[REF(circuit)];examine=1;from_assembly=1>[circuit.displayed_name]</a> | "
builtin_components += "<a href=?src=[REF(circuit)];rename=1;from_assembly=1>\[Rename\]</a> | "
builtin_components += "<a href=?src=[REF(circuit)];scan=1;from_assembly=1>\[Scan with Debugger\]</a> | "
builtin_components += "<a href=?src=[REF(circuit)];bottom=[REF(circuit)];from_assembly=1>\[Move to Bottom\]</a>"
builtin_components += "<br>"
HTML += "<hr>"
HTML += "Removable:<br>"
// Put removable circuits (if any) in separate categories from non-removable
if(builtin_components)
HTML += "<hr>"
HTML += "Built in:<br>"
HTML += builtin_components
HTML += "<hr>"
HTML += "Removable:"
for(var/obj/item/integrated_circuit/circuit in contents)
HTML += "<br>"
for(var/c in components)
var/obj/item/integrated_circuit/circuit = c
if(circuit.removable)
HTML += "<a href=?src=[REF(circuit)];examine=1;from_assembly=1>[circuit.displayed_name]</a> | "
HTML += "<a href=?src=[REF(circuit)];rename=1;from_assembly=1>\[Rename\]</a> | "
@@ -133,9 +106,9 @@
HTML += "<br>"
HTML += "</body></html>"
user << browse(jointext(HTML,null), "window=assembly-\[REF(src)];size=600x350;border=1;can_resize=1;can_close=1;can_minimize=1")
user << browse(HTML, "window=assembly-[REF(src)];size=600x350;border=1;can_resize=1;can_close=1;can_minimize=1")
/obj/item/device/electronic_assembly/Topic(href, href_list[])
/obj/item/device/electronic_assembly/Topic(href, href_list)
if(..())
return 1
@@ -155,12 +128,11 @@
interact(usr) // To refresh the UI.
/obj/item/device/electronic_assembly/proc/rename()
var/mob/M = usr
if(!check_interactivity(M))
return
var/input = reject_bad_name(input("What do you want to name this?", "Rename", src.name) as null|text,1)
var/input = reject_bad_name(input("What do you want to name this?", "Rename", src.name) as null|text, TRUE)
if(!check_interactivity(M))
return
if(src && input)
@@ -200,10 +172,15 @@
for(var/obj/item/integrated_circuit/part in contents)
. += part.size
/obj/item/device/electronic_assembly/proc/return_all_components()
. = list()
for(var/obj/item/integrated_circuit/part in contents)
. += part
// Returns true if the circuit made it inside.
/obj/item/device/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
to_chat(user, "<span class='warning'>\The [src]'s hatch is closed, you can't put anything inside.</span>")
return FALSE
if(IC.w_class > w_class)
@@ -245,7 +222,15 @@
visible_message("<span class='notice'> [user] waves [src] around [target].</span>")
/obj/item/device/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
/obj/item/device/electronic_assembly/screwdriver_act(mob/living/user, obj/item/S)
playsound(src, S.usesound, 50, 1)
opened = !opened
to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] the maintenance hatch of [src].</span>")
update_icon()
return TRUE
/obj/item/device/electronic_assembly/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/integrated_circuit))
if(!user.canUnEquip(I))
return FALSE
@@ -254,24 +239,17 @@
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
interact(user)
return TRUE
else if(istype(I, /obj/item/crowbar))
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
opened = !opened
to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] [src].</span>")
update_icon()
return TRUE
else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || istype(I, /obj/item/screwdriver))
else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger))
if(opened)
interact(user)
else
to_chat(user, "<span class='warning'> [src] isn't opened, so you can't fiddle with the internal components. \
Try using a crowbar.</span>")
to_chat(user, "<span class='warning'>[src]'s hatch is closed, so you can't fiddle with the internal components.</span>")
else if(istype(I, /obj/item/stock_parts/cell))
if(!opened)
to_chat(user, "<span class='warning'> [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
to_chat(user, "<span class='warning'>[src]'s hatch is closed, so you can't put anything inside.</span>")
return FALSE
if(battery)
to_chat(user, "<span class='warning'> [src] already has \a [battery] inside. Remove it first if you want to replace it.</span>")
to_chat(user, "<span class='warning'>[src] already has \a [battery] installed. Remove it first if you want to replace it.</span>")
return FALSE
var/obj/item/stock_parts/cell = I
user.transferItemToLoc(I, loc)
@@ -340,3 +318,48 @@
/obj/item/device/electronic_assembly/Moved(oldLoc, dir)
for(var/obj/item/integrated_circuit/IC in contents)
IC.ext_moved(oldLoc, dir)
/obj/item/device/electronic_assembly/medium
name = "electronic mechanism"
icon_state = "setup_medium"
desc = "It's a case, for building medium-sized electronics with."
w_class = WEIGHT_CLASS_NORMAL
max_components = IC_MAX_SIZE_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
/obj/item/device/electronic_assembly/large
name = "electronic machine"
icon_state = "setup_large"
desc = "It's a case, for building large electronics with."
w_class = WEIGHT_CLASS_BULKY
max_components = IC_MAX_SIZE_BASE * 4
max_complexity = IC_COMPLEXITY_BASE * 4
anchored = FALSE
/obj/item/device/electronic_assembly/large/attackby(obj/item/O, mob/user)
if(default_unfasten_wrench(user, O, 20))
return
..()
/obj/item/device/electronic_assembly/large/attack_tk(mob/user)
if(anchored)
return
..()
/obj/item/device/electronic_assembly/large/attack_hand(mob/user)
if(anchored)
attack_self(user)
return
..()
/obj/item/device/electronic_assembly/drone
name = "electronic drone"
icon_state = "setup_drone"
desc = "It's a case, for building mobile electronics with."
w_class = WEIGHT_CLASS_SMALL
max_components = IC_MAX_SIZE_BASE * 3
max_complexity = IC_COMPLEXITY_BASE * 3