diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 2ef83c54b7..442a2aa2dc 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -910,19 +910,19 @@
if(used)
return
used = TRUE
-
+
var/list/da_list = list()
for(var/I in GLOB.alive_mob_list & GLOB.player_list)
var/mob/living/L = I
da_list[L.real_name] = L
-
- var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list
-
- choice = da_list[choice]
-
- if(!choice)
- return
+ var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list
+
+ choice = da_list[choice]
+
+ if(!choice)
+ used = FALSE
+ return
if(!(isliving(choice)))
to_chat(user, "[choice] is already dead!")
used = FALSE
@@ -931,26 +931,25 @@
to_chat(user, "You feel like writing your own name into a cursed death warrant would be unwise.")
used = FALSE
return
- else
- var/mob/living/L = choice
+ var/mob/living/L = choice
- message_admins("[L] has been marked for death!")
+ message_admins("[L] has been marked for death!")
- var/datum/objective/survive/survive = new
- survive.owner = L.mind
- L.mind.objectives += survive
- add_logs(user, L, "took out a blood contract on", src)
- to_chat(L, "You've been marked for death! Don't let the demons get you!")
- L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
- var/obj/effect/mine/pickup/bloodbath/B = new(L)
- INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
+ var/datum/objective/survive/survive = new
+ survive.owner = L.mind
+ L.mind.objectives += survive
+ add_logs(user, L, "took out a blood contract on", src)
+ to_chat(L, "You've been marked for death! Don't let the demons get you!")
+ L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
+ var/obj/effect/mine/pickup/bloodbath/B = new(L)
+ INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
- for(var/mob/living/carbon/human/H in GLOB.player_list)
- if(H == L)
- continue
- to_chat(H, "You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!")
- H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
+ for(var/mob/living/carbon/human/H in GLOB.player_list)
+ if(H == L)
+ continue
+ to_chat(H, "You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!")
+ H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
qdel(src)