diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 19fcb0e675..c54b6fab77 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -49,9 +49,7 @@ /obj/structure/emergency_shield/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() if(.) //damage was dealt - set_opacity(1) - spawn(20) - set_opacity(0) + new /obj/effect/temp_visual/impact_effect/ion(loc) /obj/structure/emergency_shield/sanguine name = "sanguine barrier"