From 369d8f114247d0fb872b00c27aa24b32c54798d6 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Tue, 6 Jun 2017 07:13:05 -0500 Subject: [PATCH] Fixes 28060 : emergency shields have a hit effect instead of setting opacity to 1 --- code/game/machinery/shieldgen.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 19fcb0e675..c54b6fab77 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -49,9 +49,7 @@ /obj/structure/emergency_shield/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() if(.) //damage was dealt - set_opacity(1) - spawn(20) - set_opacity(0) + new /obj/effect/temp_visual/impact_effect/ion(loc) /obj/structure/emergency_shield/sanguine name = "sanguine barrier"