diff --git a/code/game/objects/items/implants/implant.dm b/code/game/objects/items/implants/implant.dm index 5cb59d7087..482cfb0d8e 100644 --- a/code/game/objects/items/implants/implant.dm +++ b/code/game/objects/items/implants/implant.dm @@ -4,7 +4,7 @@ icon_state = "generic" //Shows up as the action button icon actions_types = list(/datum/action/item_action/hands_free/activate) var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants - var/mob/living/carbon/imp_in = null //It's not like simplemobs or silicons can use implants anyway. + var/mob/living/imp_in = null item_color = "b" var/allow_multiple = FALSE var/uses = -1 diff --git a/code/modules/antagonists/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm index 2d34115575..1d6788d1b4 100644 --- a/code/modules/antagonists/changeling/powers/adrenaline.dm +++ b/code/modules/antagonists/changeling/powers/adrenaline.dm @@ -11,7 +11,7 @@ action_background_icon_state = "bg_ling" //Recover from stuns. -/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/carbon/user) +/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user) to_chat(user, "Energy rushes through us.[user.lying ? " We arise." : ""]") user.SetSleeping(0) user.SetUnconscious(0)