diff --git a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm b/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm
deleted file mode 100644
index 94bf1ba30a..0000000000
--- a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm
+++ /dev/null
@@ -1,77 +0,0 @@
-/obj/item/electropack/shockcollar
- name = "shock collar"
- desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
- icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
- alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
- icon_state = "shockcollar"
- item_state = "shockcollar"
- body_parts_covered = NECK
- slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
- w_class = WEIGHT_CLASS_SMALL
- strip_delay = 60
- equip_delay_other = 60
- materials = list(MAT_METAL=5000, MAT_GLASS=2000)
-
- var/tagname = null
-
-/datum/design/electropack/shockcollar
- name = "Shockcollar"
- id = "shockcollar"
- build_type = AUTOLATHE
- build_path = /obj/item/electropack/shockcollar
- materials = list(MAT_METAL=5000, MAT_GLASS=2000)
- category = list("hacked", "Misc")
-
-/obj/item/electropack/shockcollar/attack_hand(mob/user)
- if(loc == user && user.get_item_by_slot(SLOT_NECK))
- to_chat(user, "The collar is fastened tight! You'll need help taking this off!")
- return
- return ..()
-
-/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
- if(!signal || signal.data["code"] != code)
- return
-
- if(isliving(loc) && on)
- if(shock_cooldown == TRUE)
- return
- shock_cooldown = TRUE
- addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
- var/mob/living/L = loc
- step(L, pick(GLOB.cardinals))
-
- to_chat(L, "You feel a sharp shock from the collar!")
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(3, 1, L)
- s.start()
-
- L.Knockdown(100)
-
- if(master)
- master.receive_signal()
- return
-
-/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
- if(istype(W, /obj/item/pen))
- var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
- if(t)
- tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
- name = "[initial(name)] - [tagname]"
- else
- return ..()
-
-/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
- var/dat = {"
-
-Frequency/Code for shock collar:
-Frequency:
-[format_frequency(src.frequency)]
-Set
-
-Code:
-[src.code]
-Set
-"}
- user << browse(dat, "window=radio")
- onclose(user, "radio")
- return